Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
7466 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",.@sum; Detalhes
7467 2 bonus2 bSkillAtk,"WM_REVERBERATION",70; bonus2 bSkillAtk,"TR_METALIC_FURY",20; Detalhes
7468 2 bonus2 bSkillAtk,"WM_REVERBERATION",70; bonus2 bSkillAtk,"TR_METALIC_FURY",20; Detalhes
7469 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum; bonu... Detalhes
7470 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum; bonu... Detalhes
7471 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"AG_ALL_BLOOM",.@sum; bon... Detalhes
7472 2 bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",25; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15; Detalhes
7473 2 bonus bShortAtkRate,7; bonus bLongAtkRate,7; bonus2 bMagicAtkEle,Ele_All,7; Detalhes
7474 2 bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; Detalhes
7475 2 bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",10; Detalhes
7476 2 bonus2 bMagicAddSize,Size_All,3*(getskilllv("AG_TWOHANDSTAFF")/2); Detalhes
7477 2 bonus2 bMagicAddSize,Size_All,3*(getskilllv("AG_TWOHANDSTAFF")/2); Detalhes
7478 2 bonus2 bAddEle,Ele_All,3*getskilllv("WH_WIND_SIGN"); Detalhes
7479 2 bonus bPAtk,3; bonus2 bSkillAtk,"WH_GALESTORM",10; Detalhes
7480 2 bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",15; bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",15; Detalhes
7481 2 bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10; bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",10; Detalhes
7482 2 bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10; Detalhes
7483 2 .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,-5; if (.@sum>=18) { bonus2... Detalhes
7484 2 .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,-5; if (.@sum>=18) { bonus2... Detalhes
7485 2 .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,-5; if (.@sum>=18) { bonus2... Detalhes