Item Details

Fifth Element [1] ( Fifth_Element )

ID 470192 Fifth Element [1]
Fifth Element [1] Buy Price: zeny Sell Price: 0 zeny Weight: 40 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Shoes
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 12
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Together with fire, water, wind and earth.
This magic shoes was infused with the power of the 5th element.
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MaxHP +3% , MaxSP +3%
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Reduces damage taken from players by 10%.
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When refined to +5 or higher,
MaxHP +7% , MaxSP +7%,
Wind Magic property damage +10%.

When refined to +7 or higher,
MaxHP +10% , MaxSP +10%,
Wind Magic property damage +10%.
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When learned Varetyr Spear Lv 10,
INT +40,
Enables to use Lord of Vermilion level 10.

Every level of Spirit Symphaty,
Increase Magic damage by 10%.

Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus:
Reduce After cast delay by 3%,
MATK +15

When learned Call Ventus Lv 3,
When using Electric Walk: Increase Movement speed for 30 sec.
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Type : Shoes
Def : 12
MDef : 10
Weight : 40
Required Level : 100
Class : All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
.@a = getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA");
bonus bMdef,10+(4*.@a);
bonus bInt,5*.@a;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMatkRate,10*getskilllv("SO_EL_SYMPATHY");
bonus2 bSubRace,RC_Player_Human,10;
if (getskilllv("SO_VARETYR_SPEAR") == 10) {
   bonus2 bFixedCastrate,"SO_VARETYR_SPEAR",-100;
   bonus2 bSkillCooldown,"SO_SUMMON_AQUA",-25000;
}
if (getskilllv("SO_PSYCHIC_WAVE") == 5) {
   bonus2 bSubClass,Class_Normal,5;
   bonus2 bSubClass,Class_Boss,5;
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bDelayrate,-10;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bDelayrate,-10;
}
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