Fifth Element [1] ( Fifth_Element )
ID 470192 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 40 | Slots: 1 | ||||||||||||||||||||
Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Shoes | |||||||||||||||||||||
Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 12 | |||||||||||||||||||||
Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||
Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||
Together with fire, water, wind and earth. All Not specified
.@r = getrefine(); .@a = getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA"); bonus bMdef,10+(4*.@a); bonus bInt,5*.@a; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bMatkRate,10*getskilllv("SO_EL_SYMPATHY"); bonus2 bSubRace,RC_Player_Human,10; if (getskilllv("SO_VARETYR_SPEAR") == 10) { bonus2 bFixedCastrate,"SO_VARETYR_SPEAR",-100; bonus2 bSkillCooldown,"SO_SUMMON_AQUA",-25000; } if (getskilllv("SO_PSYCHIC_WAVE") == 5) { bonus2 bSubClass,Class_Normal,5; bonus2 bSubClass,Class_Boss,5; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bDelayrate,-10; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDelayrate,-10; } Not specified Not specified Not specified Not specified |