Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
3469 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bUseSPrate,-10; if (.@sum ... Detalhes
3470 2 bonus bPAtk,3; Detalhes
3471 2 bonus bSMatk,3; Detalhes
3472 2 bonus bPAtk,2; bonus bSMatk,2; Detalhes
3473 2 bonus bMRes,30; Detalhes
3474 2 bonus bRes,30; Detalhes
3475 2 bonus bRes,30; Detalhes
3476 2 bonus bCRate,2; bonus bHPlus,2; Detalhes
3477 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bAllStats,2; if (.@sum >= ... Detalhes
3478 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bAllStats,2; if (.@sum >= ... Detalhes
3479 2 bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RK_IGN... Detalhes
3480 2 bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"DK_ST... Detalhes
3481 2 bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-200; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RK_HUND... Detalhes
3482 2 bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"DK_MADN... Detalhes
3483 2 bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_METALICSOUND",... Detalhes
3484 2 bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_METALICSOUND",... Detalhes
3485 2 bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_METALIC_FURY",... Detalhes
3486 2 bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_METALIC_FURY",... Detalhes
3487 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(... Detalhes
3488 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(... Detalhes