Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
3354 2 bonus bMaxHPrate,10; bonus bDelayrate,-5; Details
3355 2 bonus bMaxHPrate,10; bonus bDelayrate,-5; Details
3356 2 bonus bAspdRate,10; bonus2 bSubEle,Ele_All,10; Details
3357 2 bonus bAspdRate,10; bonus2 bSubEle,Ele_All,10; Details
3358 2 bonus bVariableCastrate,-5; bonus bSMatk,2; if (getequiprefinerycnt(EQI_HAND_L) >= 9) { bonus bVariableCastrate,-5; b... Details
3359 2 bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bShortAtkRate,5; bonus bAspdRate,10; } Details
3360 2 bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bShortAtkRate,5; bonus bVariableCastrate,-10; } Details
3361 2 bonus bMatk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus2 bMagicAtkEle,Ele_All,5; bonus bVariableCastrate,-1... Details
3362 2 bonus bMatk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus2 bMagicAtkEle,Ele_All,5; bonus bAspdRate,10; } Details
3363 2 bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bLongAtkRate,5; bonus bAspdRate,10; } Details
3364 2 bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bLongAtkRate,5; bonus bVariableCastrate,-10; } Details
3365 2 bonus bMatk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bVariableCastrate,-10; bonus bMatkRate,5; } Details
3366 2 bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bAspdRate,10; bonus bAtkRate,5; } Details
3367 2 bonus bDelayrate,-15; bonus bAtkRate,7; Details
3368 2 bonus bLongAtkRate,5; bonus bShortAtkRate,5; bonus bAtkRate,7; Details
3369 2 bonus bVariableCastrate,-15; bonus bAtkRate,7; Details
3370 2 bonus bDelayrate,-15; bonus bMatkRate,7; Details
3371 2 bonus2 bMagicAtkEle,Ele_All,5; bonus bMatkRate,7; Details
3372 2 bonus bVariableCastrate,-15; bonus bMatkRate,7; Details
3377 2 autobonus "{ bonus2 bHPRegenRate,400,500; }",10,9500,BF_WEAPON; Details