Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
3404 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"A... Details
3405 2 bonus2 bSubSize,Size_All,10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"RK... Details
3406 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus bShortAtkRate,... Details
3407 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"BO... Details
3408 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"G... Details
3409 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Details
3410 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Details
3411 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Details
3412 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Details
3413 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"TR... Details
3414 2 bonus bSMatk,2; bonus bMatkRate,10; Details
3415 2 bonus bSMatk,2; bonus bMatkRate,10; Details
3416 2 bonus bSMatk,2; bonus bMatkRate,10; Details
3417 2 bonus bSMatk,2; bonus bMatkRate,10; Details
3418 2 bonus bSMatk,2; bonus bMatkRate,10; Details
3419 2 bonus bSMatk,2; bonus bMatkRate,10; Details
3420 2 bonus bSMatk,2; bonus bMatkRate,10; Details
3421 2 bonus bSMatk,2; bonus bMatkRate,10; Details
3422 2 bonus bSMatk,2; bonus bMatkRate,10; Details
3423 2 bonus bSMatk,2; bonus bMatkRate,10; Details