Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
3378 2 autobonus "{ bonus2 bHPRegenRate,400,500; }",10,9500,BF_WEAPON; Details
3379 2 autobonus "{ bonus2 bSPRegenRate,80,500; }",10,9500,BF_MAGIC; Details
3380 2 autobonus "{ bonus2 bSPRegenRate,80,500; }",10,9500,BF_MAGIC; Details
3381 2 bonus bAtkRate,5; bonus bPAtk,2; Details
3382 2 bonus bMaxHPrate,5; bonus bRes,3; Details
3383 2 bonus bCritical,7; bonus bAspd,1; Details
3384 2 bonus bCritAtkRate,5; bonus bPAtk,2; Details
3385 2 bonus2 bMagicAtkEle,Ele_All,5; bonus bSMatk,2; Details
3386 2 bonus bHPlus,2; bonus bHealPower,10; Details
3387 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Details
3388 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Details
3389 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"WH... Details
3390 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"WH... Details
3391 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Details
3392 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"IG... Details
3393 2 bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bSh... Details
3394 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Details
3401 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"S... Details
3402 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"S... Details
3403 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Details