| 3354 |
2 |
|
bonus bMaxHPrate,10; bonus bDelayrate,-5; |
Детали
|
| 3355 |
2 |
|
bonus bMaxHPrate,10; bonus bDelayrate,-5; |
Детали
|
| 3356 |
2 |
|
bonus bAspdRate,10; bonus2 bSubEle,Ele_All,10; |
Детали
|
| 3357 |
2 |
|
bonus bAspdRate,10; bonus2 bSubEle,Ele_All,10; |
Детали
|
| 3358 |
2 |
|
bonus bVariableCastrate,-5; bonus bSMatk,2; if (getequiprefinerycnt(EQI_HAND_L) >= 9) { bonus bVariableCastrate,-5; b... |
Детали
|
| 3359 |
2 |
|
bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bShortAtkRate,5; bonus bAspdRate,10; } |
Детали
|
| 3360 |
2 |
|
bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bShortAtkRate,5; bonus bVariableCastrate,-10; } |
Детали
|
| 3361 |
2 |
|
bonus bMatk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus2 bMagicAtkEle,Ele_All,5; bonus bVariableCastrate,-1... |
Детали
|
| 3362 |
2 |
|
bonus bMatk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus2 bMagicAtkEle,Ele_All,5; bonus bAspdRate,10; } |
Детали
|
| 3363 |
2 |
|
bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bLongAtkRate,5; bonus bAspdRate,10; } |
Детали
|
| 3364 |
2 |
|
bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bLongAtkRate,5; bonus bVariableCastrate,-10; } |
Детали
|
| 3365 |
2 |
|
bonus bMatk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bVariableCastrate,-10; bonus bMatkRate,5; } |
Детали
|
| 3366 |
2 |
|
bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bAspdRate,10; bonus bAtkRate,5; } |
Детали
|
| 3367 |
2 |
|
bonus bDelayrate,-15; bonus bAtkRate,7; |
Детали
|
| 3368 |
2 |
|
bonus bLongAtkRate,5; bonus bShortAtkRate,5; bonus bAtkRate,7; |
Детали
|
| 3369 |
2 |
|
bonus bVariableCastrate,-15; bonus bAtkRate,7; |
Детали
|
| 3370 |
2 |
|
bonus bDelayrate,-15; bonus bMatkRate,7; |
Детали
|
| 3371 |
2 |
|
bonus2 bMagicAtkEle,Ele_All,5; bonus bMatkRate,7; |
Детали
|
| 3372 |
2 |
|
bonus bVariableCastrate,-15; bonus bMatkRate,7; |
Детали
|
| 3377 |
2 |
|
autobonus "{ bonus2 bHPRegenRate,400,500; }",10,9500,BF_WEAPON; |
Детали
|