Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
1597 2 bonus2 bSubEle,Ele_Earth,75; Details
1598 2 bonus bLongAtkRate,10; Details
1599 2 bonus bLongAtkRate,10; Details
1600 2 bonus bLongAtkRate,10; Details
1601 2 bonus bLongAtkRate,10; Details
1602 2 bonus bLongAtkRate,10; Details
1605 2 bonus bLongAtkRate,10; Details
1606 2 bonus2 bMagicAtkEle,Ele_All,10; Details
1607 2 bonus2 bMagicAtkEle,Ele_All,10; Details
1608 2 bonus2 bMagicAtkEle,Ele_All,10; Details
1611 2 bonus bHit,5; Details
1615 2 bonus bFlee,20; bonus bMdef,10; bonus2 bSubEle,Ele_Neutral,20; Details
1616 2 bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_SHOES) >= 10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreD... Details
1617 2 bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_SHOES) >= 10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreD... Details
1618 2 bonus bCritAtkRate,7; if (getequiprefinerycnt(EQI_SHOES) >= 10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgno... Details
1619 2 bonus bCritAtkRate,7; if (getequiprefinerycnt(EQI_SHOES) >= 10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgno... Details
1620 2 bonus bDelayrate,-5; if (getequiprefinerycnt(EQI_SHOES) >= 10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnor... Details
1621 2 bonus bDelayrate,-5; if (getequiprefinerycnt(EQI_SHOES) >= 10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnor... Details
1622 2 bonus bMatk,50; if (getequiprefinerycnt(EQI_SHOES) >= 10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefR... Details
1623 2 bonus bMatk,50; if (getequiprefinerycnt(EQI_SHOES) >= 10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefR... Details