Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
216 2 bonus bVariableCastrate,-10; Details
217 2 bonus bVariableCastrate,-10; Details
218 2 bonus bVariableCastrate,-10; Details
219 2 bonus bVariableCastrate,-10; Details
220 2 bonus bVariableCastrate,-10; Details
221 2 bonus bVariableCastrate,-10; Details
222 2 bonus bVariableCastrate,-10; Details
223 2 bonus bVariableCastrate,-10; Details
224 2 bonus bMatk,getequiprefinerycnt(EQI_HAND_L)*2; Details
225 2 bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; Details
226 2 .@r = getequiprefinerycnt(EQI_HAND_L)/3; bonus bAspdRate,.@r*6; Details
227 2 bonus bDef,2; bonus2 bSubEle,Ele_All,5; Details
228 2 bonus2 bAddEffWhenHit,Eff_Blind,500; autobonus2 "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGI... Details
229 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0; Details
230 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0; Details
231 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubRace,RC_Insect,10; if (.@r >= 8) { bonus2 bMagicAddRace,RC_Insect,4;... Details
232 2 bonus2 bSubSize,Size_Large,5+(getequiprefinerycnt(EQI_HAND_L)*2); Details
234 2 bonus bAgi,2; Details
235 2 bonus bAgi,2; Details
236 2 bonus2 bAddClass,Class_All,10; bonus bStr,2; Details