Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
216 2 bonus bVariableCastrate,-10; Detalhes
217 2 bonus bVariableCastrate,-10; Detalhes
218 2 bonus bVariableCastrate,-10; Detalhes
219 2 bonus bVariableCastrate,-10; Detalhes
220 2 bonus bVariableCastrate,-10; Detalhes
221 2 bonus bVariableCastrate,-10; Detalhes
222 2 bonus bVariableCastrate,-10; Detalhes
223 2 bonus bVariableCastrate,-10; Detalhes
224 2 bonus bMatk,getequiprefinerycnt(EQI_HAND_L)*2; Detalhes
225 2 bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; Detalhes
226 2 .@r = getequiprefinerycnt(EQI_HAND_L)/3; bonus bAspdRate,.@r*6; Detalhes
227 2 bonus bDef,2; bonus2 bSubEle,Ele_All,5; Detalhes
228 2 bonus2 bAddEffWhenHit,Eff_Blind,500; autobonus2 "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGI... Detalhes
229 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0; Detalhes
230 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0; Detalhes
231 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubRace,RC_Insect,10; if (.@r >= 8) { bonus2 bMagicAddRace,RC_Insect,4;... Detalhes
232 2 bonus2 bSubSize,Size_Large,5+(getequiprefinerycnt(EQI_HAND_L)*2); Detalhes
234 2 bonus bAgi,2; Detalhes
235 2 bonus bAgi,2; Detalhes
236 2 bonus2 bAddClass,Class_All,10; bonus bStr,2; Detalhes