| 2301 |
2 |
|
bonus bAspdRate,10; bonus bAtkRate,10; |
Detalles
|
| 2302 |
2 |
|
bonus bAspdRate,10; bonus bAtkRate,10; |
Detalles
|
| 2303 |
2 |
|
bonus bAspdRate,10; bonus bAtkRate,10; |
Detalles
|
| 2304 |
2 |
|
bonus bAspdRate,10; bonus bAtkRate,10; |
Detalles
|
| 2305 |
2 |
|
bonus bAspdRate,10; bonus bAtkRate,10; |
Detalles
|
| 2306 |
2 |
|
bonus bAspdRate,10; bonus bAtkRate,10; |
Detalles
|
| 2307 |
2 |
|
bonus bAspdRate,10; bonus bAtkRate,10; |
Detalles
|
| 2308 |
2 |
|
bonus bAspdRate,10; bonus bAtkRate,10; |
Detalles
|
| 2309 |
2 |
|
bonus bAspdRate,10; bonus bAtkRate,10; |
Detalles
|
| 2310 |
2 |
|
bonus bAspdRate,10; bonus bAtkRate,10; |
Detalles
|
| 2311 |
2 |
|
bonus bAspdRate,10; bonus bAtkRate,10; |
Detalles
|
| 2312 |
2 |
|
bonus bAspdRate,10; bonus bAtkRate,10; |
Detalles
|
| 2313 |
2 |
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; if (.@sum >= 7) { bonus ... |
Detalles
|
| 2314 |
2 |
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; if (.@sum >= 7) { bonus ... |
Detalles
|
| 2315 |
2 |
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bMatk,40; if (.@sum >= 7) { bonus2 bMag... |
Detalles
|
| 2316 |
2 |
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bMatk,40; if (.@sum >= 7) { bonus2 bMag... |
Detalles
|
| 2317 |
2 |
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,30; if (.@sum >= 7) { bonus bC... |
Detalles
|
| 2318 |
2 |
|
bonus bAtkRate,5; if (getequiprefinerycnt(EQI_HAND_R) >= 9) { bonus bCritAtkRate,20; } if (getequiprefinerycnt(EQI_HA... |
Detalles
|
| 2319 |
2 |
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bAtkRate,5; if (.@sum >= 7) { bonus bDe... |
Detalles
|
| 2320 |
2 |
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,30; if (.@sum >= 7) { bonus bL... |
Detalles
|