Item Combos List All

Item Combos

ID Combo Size Combo Items Combo Effect Actions
3819 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",2... Details
3820 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_AT... Details
3821 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAG... Details
3822 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",15; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",1... Details
3823 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",1... Details
3824 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAG... Details
3825 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",20; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",2... Details
3826 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",2... Details
3827 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAG... Details
3828 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",25; bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",2... Details
3829 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",2... Details
3830 2 if ((eaclass()&EAJ_THIRDMASK)==EAJ_MINSTRELWANDERER) { bonus bNoSizeFix; autobonus3 "{}",10,100,"WM_SEVERE_RAINSTORM"... Details
3831 2 bonus bDex,15; bonus2 bAddClass,Class_All,25; Details
3832 2 bonus bDex,15; bonus2 bAddClass,Class_All,25; Details
3833 2 bonus bInt,15; bonus2 bMagicAtkEle,Ele_Neutral,15; Details
3834 2 bonus bInt,15; bonus2 bMagicAtkEle,Ele_Neutral,15; Details
3835 2 bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,10; bonus2 bSkillAtk,"WM_METALICSOUND",3*(BaseLevel/5); Details
3836 2 bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,10; bonus2 bSkillAtk,"WM_METALICSOUND",3*(BaseLevel/5); Details
3837 2 bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,10; bonus2 bSkillAtk,"WM_METALICSOUND",3*(BaseLevel/5); Details
3838 2 bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,10; bonus2 bSkillAtk,"WM_METALICSOUND",3*(BaseLevel/5); Details