| 4886 |
2 |
|
bonus bInt,6; |
Details
|
| 4887 |
2 |
|
bonus bLuk,6; |
Details
|
| 4888 |
2 |
|
bonus bStr,6; |
Details
|
| 4889 |
2 |
|
bonus bVit,6; |
Details
|
| 4890 |
2 |
|
bonus2 bAddEle,Ele_Dark,10; bonus2 bMagicAddEle,Ele_Dark,10; |
Details
|
| 4891 |
2 |
|
bonus2 bAddEle,Ele_Poison,10; bonus2 bMagicAddEle,Ele_Poison,10; |
Details
|
| 4892 |
2 |
|
bonus2 bAddEle,Ele_Holy,10; bonus2 bMagicAddEle,Ele_Holy,10; |
Details
|
| 4893 |
2 |
|
bonus2 bAddEle,Ele_Undead,10; bonus2 bMagicAddEle,Ele_Undead,10; |
Details
|
| 4894 |
2 |
|
bonus bCritical,20; |
Details
|
| 4895 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,10*.@r; |
Details
|
| 4896 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,10*.@r; |
Details
|
| 4897 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bCritical,3*.@r; |
Details
|
| 4898 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Wind,3*.@r; |
Details
|
| 4899 |
2 |
|
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro)) bonus bLongAtkDef,-35; |
Details
|
| 4900 |
2 |
|
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro)) bonus bLongAtkDef,-35; |
Details
|
| 4901 |
2 |
|
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro)) bonus bLongAtkDef,-35; |
Details
|
| 4902 |
2 |
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus bLongAtkDef,-35; |
Details
|
| 4903 |
2 |
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus bLongAtkDef,-35; |
Details
|
| 4912 |
2 |
|
bonus2 bMagicAddEle,Ele_Fire,3; |
Details
|
| 4913 |
2 |
|
bonus2 bMagicAddEle,Ele_Water,3; |
Details
|