Item Combos List All

Item Combos

ID Combo Size Combo Items Combo Effect Actions
6565 2 bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"SS_SEKIENHOU",40; bonus2 bSkillAtk,"SS_... Details
6566 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SL_SMA",7*(.@r/2); bonus2 bSkillAtk,"SP_SPA",7*(.@r/2); bonu... Details
6567 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SL_SMA",7*(.@r/2); bonus2 bSkillAtk,"SP_SPA",7*(.@r/2); bonu... Details
6568 2 if (BaseClass == Job_SuperNovice) { skill "WL_SOULEXPANSION",5; bonus2 bSkillAtk,"WL_SOULEXPANSION",7*(getequiprefine... Details
6569 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"SC_TRIANGLESHOT",8*(.@r/2); bonus2 bS... Details
6570 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"RA_AIMEDBOLT",8*(.@r/2); bonus2 bSkil... Details
6571 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"RA_ARROWSTORM",8*(.@r/2); bonus2 bSki... Details
6572 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/2)... Details
6573 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SG_SUN_WARM",5*(.@r/2); bonus2 bSkillAtk,"SG_MOON_WARM",5*(.... Details
6574 2 if (BaseClass == Job_SuperNovice) { skill "RK_IGNITIONBREAK",5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(getequiprefine... Details
6575 2 if (BaseClass == Job_SuperNovice) { skill "RK_IGNITIONBREAK",5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(getequiprefine... Details
6576 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"NC_VULCANARM",12*(.@r/2); bonus2 bSkillAtk,"... Details
6577 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"GN_CART_TORNADO",12*(.@r/2); bonus2 bSkillAt... Details
6578 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"GN_CARTCANNON",12*(.@r/2); bonus2 bSkillAtk,... Details
6579 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"NC_AXETORNADO",12*(.@r/2); bonus2 bSkillAtk,... Details
6580 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; bonus2 bSkillAtk,"LG_RAYOFGENES... Details
6581 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; bonus2 bSkillAtk,"AB_ADORAMUS",10*(... Details
6582 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bSMatk,10; bonus2 bSkillAtk,"WM_REVERBERATION",10*(.@r/2); bonus2 bSkill... Details
6583 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bSMatk,10; bonus2 bSkillAtk,"WM_REVERBERATION",10*(.@r/2); bonus2 bSkill... Details
6584 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-2*(.@r/4); if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSP... Details