Item Details

Prison ( Jade_J )

ID 29300 Prison
Prison Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Card item. Sub Type: Enchant Card Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

All

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Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bRestartFullRecover;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight)
   bonus2 bSkillAtk,"RK_STORMBLAST",100;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
   bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1000;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
   bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1500;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage)
   bonus bVariableCastrate,-15;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
   bonus2 bSkillAtk,"RA_WUGSTRIKE",30;
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
   bonus bAllStats,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
   skill "CR_PROVIDENCE",5;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
   bonus bLongAtkRate,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
   bonus bDelayrate,-90;
   autobonus3 "{ sc_start SC_WEAPONBLOCKING,50000,1; }",1000,50000,"GC_HALLUCINATIONWALK";
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue)
   bonus bFixedCastrate,-50;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
   bonus bAspdRate,20;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
   bonus bMaxHPrate,15;
   bonus bBaseAtk,50;
   bonus bMatk,50;
}
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