Item Details

Exiled Ninja's Eyes [1] ( Exiled_Ninja_US )

ID 410362 Exiled Ninja's Eyes [1]
Exiled Ninja's Eyes [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Middle Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Scarce eyes from the exiled ninja clan.

All talent status +5.
ATK +20%, MATK +20%.
Increases physical & magical damage to boss monsters by 5%.
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When base STR is 120 or higher,
ATK +30%,
increases physical damage to boss monsters by additional 15%.

When equipped by Ninja class,
enable to use Cross Impact Lv. 5,
All talent status +10.
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When Base INT is 120 or higher,
MATK +30%,
Increases magical damage to boss monsters by additional 15%.

When equipped by Ninja class,
enable to use Crimson Rock Lv. 5,
All talent status +10.
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Class: Headgear
Defense: 10
Location: Middle
Weight: 10
Armor lv: 1
Required Lv: 100
Job: All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bAllTraitStats,5;
bonus bAtkRate,20;
bonus bMatkRate,20;
bonus2 bAddClass,Class_Boss,5;
bonus2 bMagicAddClass,Class_Boss,5;
if (readparam(bStr)>=120) {
   bonus2 bAddClass,Class_All,30;
   bonus2 bAddClass,Class_Boss,15;
   if (BaseClass == Job_Ninja) {
       skill "GC_CROSSIMPACT",5;
       bonus bAllTraitStats,10;
   }
}
if (readparam(bInt)>=120) {
   bonus bMatkRate,30;
   bonus2 bMagicAddClass,Class_Boss,15;
   if (BaseClass == Job_Ninja) {
       skill "WL_CRIMSONROCK",5;
       bonus bAllTraitStats,10;
   }
}
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