Item Details

Record of Merchant [1] ( Record_Merchant_TH )

ID 490239 Record of Merchant [1]
Record of Merchant [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Right_Accessory + Left_Accessory
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

After cast-delay -5%
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Damage Fisik & Magic +3% per 2 Lv skill "Mammonite"
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Set Bonus
Record of Merchant [1]
Old Midas Whisper [1]

Damage fisik ke semua size monster +10%

Cooldown-time dari skill "Spore Explosion" -2 detik

Damage dari skill "Spore Explosion" +40%
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Set Bonus
Record of Merchant [1]
Old Driver Band (Red) [1]

Damage fisik ke semua size monster +10%

Cooldown-time dari skill "Axe Boomerang" -0.5 detik
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Set Bonus
Record of Merchant [1]
Old Driver Band (Yellow) [1]

After cast-delay -5%

Variable Cast-time dari skill "Arm Cannon" -50%
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Jenis : Aksesoris
Def : 0
Berat : 10
Lv min. : 100
Job : Mechanic

Reduce global cooldown by 5%.
For every 2 levels of Mammonite,
Physical and Magical damage to all monster sizes +3%.
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Set Bonus
Old Driver Band (Red)
Record of Merchant

Axe Boomerang cooldown is reduced by 0.5 second.
Physical damage to all monster sizes +10%.
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Set Bonus
Old Driver Band (Yellow)
Record of Merchant

Reduced variable casting time Arm Cannon by 50%.
Reduce global cooldown by 5%.
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Set Bonus
Old Midas Whisper
Record of Merchant

Physical damage to all monster sizes +10%.
Spore Explosion cooldown is reduced by 2 seconds.
Increases Spore Explosion damage by +40%.
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Class : Accessory
Defense : 0
Weight : 10
Required level : 100
Jobs : 3rd Merchant Class

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bDelayrate,-5;
bonus bAtkRate,3*(getskilllv("MC_MAMMONITE")/2);
bonus bMatkRate,3*(getskilllv("MC_MAMMONITE")/2);
Script References
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified