Furious Rifle [2] ( Rifle_Furious )
| ID 810042 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 240 | Slots: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Rifle | Gender: Both | Locations: Right_Hand + Left_Hand | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Attack: 250 | Magic Attack: Not specified | Range: 9 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: 5 | Armor Level: Not specified | Min. Equip Level: 205 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: 1 | Element: Neutral | Classes: Third classes (no Transcendent-Third or Third-Baby classes)., Fourth classes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
if (BaseLevel>=210) {
bonus bAtkRate,7;
bonus bBaseAtk,70;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
}
if (BaseLevel>=230) {
bonus2 bAddSize,Size_All,10;
}
if (.@r>=7) {
bonus bCritAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
if (.@r>=10) {
bonus bCritical,10;
if (.@r>=11) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bCritAtkRate,15;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,4*(.@r/2);
bonus bAtkRate,4*(.@r/2);
}
}
}
}
Script References
getenchantgrade
Command
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
bAddSize
Item Bonus
bAddSize
Signature:
Description:
+x% physical damage against size s
bCritAtkRate
Item Bonus
bCritAtkRate
Signature:
Description:
Increases critical damage by +n%
bCritical
Item Bonus
bCritical
Signature:
Description:
Critical + n
bPAtk
Item Bonus
bPAtk
Signature:
Description:
PAtk + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified
Not specified |
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