Item Details

Booster Gatling [2] ( Boost_Gatling )

ID 830000 Booster Gatling [2]
Booster Gatling [2] Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: 2
Type: Weapon item. Sub Type: Gatling Gun Gender: Both Locations: Right_Hand + Left_Hand
Attack: 170 Magic Attack: Not specified Range: 9 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Special Gatling Gun prepared for your rapid growth.
Type: Weapon
Class: Gatling Gun
Attack: 170
Weight: 0
Weapon Level: 4
Requires Level: 100
Usable By: Rebel
ATK + 5%
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases ranged physical damage by 1% per level of Single Action.
If refine rate is +9 or higher, increases ranged physical damage by an additional 10%.

When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring),
ATK + 20
Increases physical damage against enemies of all sizes by 10%.
Round Trip damage increases by 1% per 15 base levels up to level 180.
When using Rich Coin, increase Round Trip damage by additional 20% for 60 seconds.

When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ATK + 20
Reduces Fire Rain skill cooldown by 1 second.
Increases Fire Rain damage by 2% per 15 base levels up to level 180.
When using Rich Coin, increases Fire Rain damage by an additional 35% for 60 seconds.

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Can be dropped: Can be traded: Can be traded with partner: Can be sold to NPC:
Can be placed in the cart: Can be placed in the storage: Can be placed in guild storage: Can be put in a mail:
Can be put in an auction: Delay:
bonus2 bAddClass,Class_All,5;
.@r = getrefine();
bonus bBaseAtk,.@r*3;
bonus bBaseAtk,min(BaseLevel,180)/15*3;
if (.@r>=7) {
   bonus bLongAtkRate,getskilllv("GS_SINGLEACTION");
}
if (.@r>=9) {
   bonus bLongAtkRate,10;
}
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