Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
4969 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus2 bSubClass,Class_Bo... Detalhes
4970 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus bAtkRate,3*.@r; Detalhes
4971 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus2 bSkillCooldown,"RA_... Detalhes
4972 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus bPerfectHitAddRate,3*.@r; Detalhes
4973 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) { bonus bAtkRate,15; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; } Detalhes
4974 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus2 bMagicAtkEle,Ele_Fire,40; bonus2 bMagicAtkEle,Ele_Water,40;... Detalhes
4975 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) bonus2 bSkillCooldown,"SO_P... Detalhes
4976 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) bonus bMatkRate,3*.@r; Detalhes
4977 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus3 bAutoSpell,"MG_FIRE... Detalhes
4978 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus2 bSkillAtk,"MG_COLDBOL... Detalhes
4979 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus bMatkRate,15; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; } Detalhes
4980 2 if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) bonus2 bSkillAtk,"WM_REVERBERATION",150; Detalhes
4981 2 if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) bonus2 bSkillAtk,"WM_REVERBERATION",150; Detalhes
4982 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)... Detalhes
4983 2 .@r = getequiprefinerycnt(EQI_ARMOR); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {... Detalhes
4984 2 .@r = getequiprefinerycnt(EQI_GARMENT); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))... Detalhes
4985 2 .@r = getequiprefinerycnt(EQI_SHOES); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) b... Detalhes
4986 2 if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) { bonus bAtkRate,15; bonus bMatkRate,15... Detalhes
4987 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus2 bSkillAtk,"GC_ROLLINGCUTTER",150; Detalhes
4988 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus2 bSubClass,Class_... Detalhes