Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
4914 2 bonus2 bMagicAddEle,Ele_Wind,3; Detail
4915 2 bonus2 bMagicAddEle,Ele_Earth,3; Detail
4916 2 bonus bDef,7; bonus bMdef,7; Detail
4917 2 bonus bDef,7; bonus bMdef,7; Detail
4919 2 bonus bCritical,7; Detail
4920 2 bonus bCritical,7; Detail
4922 2 bonus2 bAddRace,RC_All,3; Detail
4923 2 bonus bInt,40; bonus bAspdRate,10; Detail
4924 2 bonus bAllStats,10; bonus bVariableCastrate,-15; Detail
4925 2 if (BaseJob == Job_Summoner) { skill "MG_FIREWALL",10; bonus bNoKnockback; } Detail
4926 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bHPrecovRate,((.@r>=10)?100:(.@r>=9)?75:(.@r>=7?50:25)); bonus bSPreco... Detail
4927 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee2,((.@r>=10)?10:(.@r>=9)?7:(.@r>=7?6:5)); Detail
4941 2 bonus bAllStats,10; Detail
4942 2 bonus bAllStats,10; Detail
4943 2 bonus bAllStats,10; Detail
4944 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus2 bSkillCooldown,"NC_AXETORNADO",-500; Detail
4945 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus bDelayrate,-3*.@r; Detail
4946 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus bAtkRate,3*.@r; Detail
4947 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus2 bSkillAtk,"NC_A... Detail
4948 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus bDelayrate,-4*.@r; Detail