Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
144 2 bonus bLongAtkRate,45; Детали
145 2 bonus bLongAtkRate,45; Детали
146 2 bonus bLongAtkRate,45; Детали
147 2 bonus bLongAtkRate,45; Детали
148 2 bonus bLongAtkRate,45; Детали
149 2 bonus bLongAtkRate,45; Детали
150 2 bonus bLongAtkRate,45; Детали
151 2 bonus bLongAtkRate,45; Детали
152 2 bonus bLongAtkRate,45; Детали
153 2 bonus bLongAtkRate,45; Детали
156 2 bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000; Детали
157 2 bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000; Детали
160 2 bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? 200 : 100; Детали
161 2 bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? 200 : 100; Детали
164 2 bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET; Детали
165 2 bonus bLongAtkRate,70; Детали
166 2 bonus bLongAtkRate,40; Детали
167 2 bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7... Детали
168 2 bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; Детали
169 2 bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; Детали