Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
144 2 bonus bLongAtkRate,45; Detalles
145 2 bonus bLongAtkRate,45; Detalles
146 2 bonus bLongAtkRate,45; Detalles
147 2 bonus bLongAtkRate,45; Detalles
148 2 bonus bLongAtkRate,45; Detalles
149 2 bonus bLongAtkRate,45; Detalles
150 2 bonus bLongAtkRate,45; Detalles
151 2 bonus bLongAtkRate,45; Detalles
152 2 bonus bLongAtkRate,45; Detalles
153 2 bonus bLongAtkRate,45; Detalles
156 2 bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000; Detalles
157 2 bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000; Detalles
160 2 bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? 200 : 100; Detalles
161 2 bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? 200 : 100; Detalles
164 2 bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET; Detalles
165 2 bonus bLongAtkRate,70; Detalles
166 2 bonus bLongAtkRate,40; Detalles
167 2 bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7... Detalles
168 2 bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; Detalles
169 2 bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; Detalles