Item Details

Costume Show Me The Zeny ( C_Gold_Shower )

ID 31091 Costume Show Me The Zeny
Costume Show Me The Zeny Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Costume Top Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Bênçãos de ouro por todos os lados! Se você deseja uma chuva de moedas de ouro, essa é a sua chance para usar esse visual e tentar a sorte na Mega & Cena!
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Tipo: Visual
Equipa em: Topo
Peso: 0
Nível necessário: 1
Classes: Todas

[Efek Permanen]
ATK +3%
MATK +3%
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Jenis : Costume
Posisi : Upper
Def : 0
Berat : 1
Lv Min. : 1
Job: Semua Job

Thoughts of zeny cloud the mind. Created to celebrate the launch of Ragnarok Clicker!
This equipment's visual appearance relies on special effects. If /effect is turned OFF the headgear will not be fully displayed.
Class: Costume
Position: Upper
Weight: 0
Requires Level: 1
Usable By: All Jobs
Adds a 1% chance of gaining 1 to 500 zeny when a monster is killed.

Account Bound.
Thoughts of zeny cloud the mind.
Adds the chance of gaining a certain amount of Zeny each time a monster is killed.
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Type: Costume
Position: Headgear (Upper)
Weight: 1
Required Level: 1
Jobs: All Jobs

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
hateffect(HAT_EF_GOLD_SHOWER,true);
bonus2 bGetZenyNum,500,3;
Script References
hateffect Command
hateffect
Signature:
hateffect(<hat effect id>,<state>{,<target id>});
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified, the attached unit will be used. <state> can be true to enable or false to disable. The Hat Effect constants can be found in '' starting with HAT_EF_*. Examples: Requires client 2015-05-13aRagEXE or newer.
Example:
hateffect HAT_EF_FLUTTER_BUTTERFLY, true; // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getcharid(3); // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getnpcid(0); // Enables the hat effect on invoking NPC
monster "prontera",50,50,"--en--",1002,1;
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, $@mobid; // Enables the hat effect on a spawned mob
bGetZenyNum Item Bonus
bGetZenyNum
Signature:
bonus2 bGetZenyNum,x,n;
Description:
Adds a n% chance of gaining 1~x zeny when killing a monster (only the highest among all is applied)
Not specified
Script References

No documented script references were detected.

hateffect(HAT_EF_GOLD_SHOWER,false);
Script References
hateffect Command
hateffect
Signature:
hateffect(<hat effect id>,<state>{,<target id>});
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified, the attached unit will be used. <state> can be true to enable or false to disable. The Hat Effect constants can be found in '' starting with HAT_EF_*. Examples: Requires client 2015-05-13aRagEXE or newer.
Example:
hateffect HAT_EF_FLUTTER_BUTTERFLY, true; // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getcharid(3); // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getnpcid(0); // Enables the hat effect on invoking NPC
monster "prontera",50,50,"--en--",1002,1;
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, $@mobid; // Enables the hat effect on a spawned mob

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified