Lycanthrope Armor [1] ( Lycanthrope_US )
ID 450416 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 30 | Slots: 1 | ||||||||||||||||||||
Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Armor | |||||||||||||||||||||
Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 60 | |||||||||||||||||||||
Weapon Level: Not specified | Armor Level: 2 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||
Refineable: 1 | Gradable: 1 | Element: Neutral | Classes: Not specified | |||||||||||||||||||||
A cute and fluffy mantle that does not match its powerful name. All Not specified
.@r = getrefine(); .@g = getenchantgrade(); bonus2 bSubClass,Class_Boss,7; bonus2 bSubClass,Class_Normal,7; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(min(BaseLevel,250)/10); bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10*(min(BaseLevel,250)/10); bonus bMaxHPrate,3*(.@r/2); bonus bMaxHPrate,3*(.@r/2); if (.@r>=11) { bonus bShortAtkRate,20; bonus bLongAtkRate,20; if (.@r>=13) { bonus bBaseAtk,50; bonus bShortAtkRate,30; bonus bLongAtkRate,30; } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; if (.@g>=ENCHANTGRADE_C) { bonus bShortAtkRate,20; bonus bLongAtkRate,20; if (.@g>=ENCHANTGRADE_B) { bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_A) { bonus bPow,15; bonus bCon,15; } } } } Not specified Not specified Not specified Not specified |