Guardian Soul ( Guardian_Soul )
| ID 480045 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 30 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Garment/Robe | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 25 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Sobretudo usado pelo guardião dos portões do mundo dos mortos. Dizem que o barulho das chaves batendo no bolso desse manto fica permanente na memória. Armor yang dipakai Guardian Kades, entah bagaimana seseorang bisa mendapatkannya. Type: Equipment All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@a = (readparam(bStr)+readparam(bLuk))/18; .@b = (readparam(bAgi)+readparam(bVit))/18; .@c = (readparam(bInt)+readparam(bDex))/18; bonus bMdef,10; skill "WZ_HEAVENDRIVE",3; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Ghost,7; bonus bBaseAtk,.@a*15; bonus bDelayrate,-.@a; bonus2 bSubEle,Ele_Dark,.@a*7; bonus2 bSubEle,Ele_Undead,.@a*7; bonus bAspdRate,.@b*2; bonus bMaxHPrate,.@b*2; bonus2 bSubEle,Ele_Water,.@b*7; bonus2 bSubEle,Ele_Fire,.@b*7; bonus bMatk,.@c*15; bonus bVariableCastrate,-.@c; bonus2 bSubEle,Ele_Earth,.@c*7; bonus2 bSubEle,Ele_Wind,.@c*7; Script References
readparam
Command
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
bStr
Item Bonus
bStr
Signature:
Description:
STR + n
bLuk
Item Bonus
bLuk
Signature:
Description:
LUK + n
bAgi
Item Bonus
bAgi
Signature:
Description:
AGI + n
bVit
Item Bonus
bVit
Signature:
Description:
VIT + n
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
bDex
Item Bonus
bDex
Signature:
Description:
DEX + n
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bSubRace
Item Bonus
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
bSubEle
Item Bonus
bSubEle
Signature:
Description:
+x% damage reduction against attack element e with trigger criteria bf
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
bMatk
Item Bonus
bMatk
Signature:
Description:
Magical attack power + n
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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