Magic Compression [1] ( Magic_Compression )
| ID 480317 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 30 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Garment/Robe | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 12 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Manto que retém magia para melhorar o foco e a concentração no alvo. Evita a fuga de feitiços por falta de atenção. A coat that compresses the power of the spirits and contains magic power in every fiber. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
.@a = getskilllv("SO_EL_SYMPATHY");
.@b = getskilllv("SO_STRIKING");
bonus bAspdRate,5;
bonus bMatkRate,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus bInt,5*.@a;
bonus bDelayrate,-5*.@a;
bonus2 bSkillAtk,"MG_FIREBOLT",20*.@b;
bonus2 bSkillAtk,"MG_COLDBOLT",20*.@b;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20*.@b;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",20*.@b;
if (getskilllv("SO_SPELLFIST")>=10)
bonus3 bAutoSpell,"MG_SAFETYWALL",max(getskilllv("MG_SAFETYWALL"),3),20;
if (getskilllv("SO_PSYCHIC_WAVE")>=5) {
bonus3 bAutoSpell,"MG_FIREBOLT",getskilllv("MG_FIREBOLT"),20;
bonus3 bAutoSpell,"MG_COLDBOLT",getskilllv("MG_COLDBOLT"),20;
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",getskilllv("MG_LIGHTNINGBOLT"),20;
bonus3 bAutoSpell,"WZ_EARTHSPIKE",getskilllv("WZ_EARTHSPIKE"),20;
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",getskilllv("SO_PSYCHIC_WAVE"),20;
}
if (.@r>=7) {
bonus bAspdRate,5;
bonus bMatkRate,5;
}
if (.@r>=9) {
bonus bAspdRate,10;
bonus bMatkRate,10;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
bSubClass
Item Bonus
bSubClass
Signature:
Description:
+x% damage reduction against class c
bSubRace
Item Bonus
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bAutoSpell
Item Bonus
bAutoSpell
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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