Item Details

Ring of Liberation [1] ( Ring_Of_Liberate )

ID 490633 Ring of Liberation [1]
Ring of Liberation [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Accessory Left
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 150 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

ATK and MATK +5%,

When base level is 200 or higher,
additional ATK and MATK +5%.
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For every level of Full Throttle learned,

Increases physical and magical damage to all class monster by 2%.
ignores physical and magical defense to all class monster by 4%.
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When learned Full Throttle Lv 5,

cooldown changes to 300 seconds,
increases melee/ranged physical damage by 10%,
increases all property magical damage by 15%.
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When using Full Throttle skills,

ignores physical and magical defense to all class monster by additional 15%.
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Type : Accessories(Left)
Def : 0
Weight : 10
Required Level : 150
Class : 3rd job or above

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@a = getskilllv("ALL_FULL_THROTTLE");
bonus2 bAddClass,Class_All,5+(.@a*2);
bonus bMatkRate,5+(.@a*2);
bonus2 bIgnoreDefClassRate,Class_All,.@a*4;
bonus2 bIgnoreMdefClassRate,Class_All,.@a*4;
autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_All,15; bonus2 bIgnoreMdefClassRate,Class_All,15; }",1000,5000+(getskilllv("ALL_FULL_THROTTLE")*5000),"ALL_FULL_THROTTLE";
if (.@a>=5) {
   bonus2 bSkillCooldown,"ALL_FULL_THROTTLE",-1500000;
   bonus bShortAtkRate,10;
   bonus bLongAtkRate,10;
   bonus2 bMagicAtkEle,Ele_All,15;
}
if (BaseLevel>=200) {
   bonus2 bAddClass,Class_All,5;
   bonus bMatkRate,5;
}
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