Ring of Liberation [1] ( Ring_Of_Liberate )
ID 490633 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 10 | Slots: 1 | ||||||||||||||||||||
Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Accessory Left | |||||||||||||||||||||
Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||
Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 150 | Max. Equip Level: Not specified | |||||||||||||||||||||
Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||
ATK and MATK +5%, All Not specified
.@a = getskilllv("ALL_FULL_THROTTLE"); bonus2 bAddClass,Class_All,5+(.@a*2); bonus bMatkRate,5+(.@a*2); bonus2 bIgnoreDefClassRate,Class_All,.@a*4; bonus2 bIgnoreMdefClassRate,Class_All,.@a*4; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_All,15; bonus2 bIgnoreMdefClassRate,Class_All,15; }",1000,5000+(getskilllv("ALL_FULL_THROTTLE")*5000),"ALL_FULL_THROTTLE"; if (.@a>=5) { bonus2 bSkillCooldown,"ALL_FULL_THROTTLE",-1500000; bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,15; } if (BaseLevel>=200) { bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; } Not specified Not specified Not specified Not specified |