| 4914 |
2 |
|
bonus2 bMagicAddEle,Ele_Wind,3; |
Detalhes
|
| 4915 |
2 |
|
bonus2 bMagicAddEle,Ele_Earth,3; |
Detalhes
|
| 4916 |
2 |
|
bonus bDef,7; bonus bMdef,7; |
Detalhes
|
| 4917 |
2 |
|
bonus bDef,7; bonus bMdef,7; |
Detalhes
|
| 4919 |
2 |
|
bonus bCritical,7; |
Detalhes
|
| 4920 |
2 |
|
bonus bCritical,7; |
Detalhes
|
| 4922 |
2 |
|
bonus2 bAddRace,RC_All,3; |
Detalhes
|
| 4923 |
2 |
|
bonus bInt,40; bonus bAspdRate,10; |
Detalhes
|
| 4924 |
2 |
|
bonus bAllStats,10; bonus bVariableCastrate,-15; |
Detalhes
|
| 4925 |
2 |
|
if (BaseJob == Job_Summoner) { skill "MG_FIREWALL",10; bonus bNoKnockback; } |
Detalhes
|
| 4926 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bHPrecovRate,((.@r>=10)?100:(.@r>=9)?75:(.@r>=7?50:25)); bonus bSPreco... |
Detalhes
|
| 4927 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee2,((.@r>=10)?10:(.@r>=9)?7:(.@r>=7?6:5)); |
Detalhes
|
| 4941 |
2 |
|
bonus bAllStats,10; |
Detalhes
|
| 4942 |
2 |
|
bonus bAllStats,10; |
Detalhes
|
| 4943 |
2 |
|
bonus bAllStats,10; |
Detalhes
|
| 4944 |
2 |
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus2 bSkillCooldown,"NC_AXETORNADO",-500; |
Detalhes
|
| 4945 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus bDelayrate,-3*.@r; |
Detalhes
|
| 4946 |
2 |
|
.@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus bAtkRate,3*.@r; |
Detalhes
|
| 4947 |
2 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus2 bSkillAtk,"NC_A... |
Detalhes
|
| 4948 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus bDelayrate,-4*.@r; |
Detalhes
|