Item Combos List All

Item Combos

ID Combo Size Combo Items Combo Effect Actions
3755 2 bonus bBaseAtk,200; bonus bMatk,200; Details
3756 2 bonus bBaseAtk,200; bonus bMatk,200; Details
3757 2 bonus bBaseAtk,200; bonus bMatk,200; Details
3758 2 bonus bBaseAtk,200; bonus bMatk,200; Details
3759 2 bonus bBaseAtk,200; bonus bMatk,200; Details
3760 2 bonus bBaseAtk,200; bonus bMatk,200; Details
3761 2 bonus bStr,40; bonus bMaxHPrate,40; Details
3762 2 bonus bStr,40; bonus bMaxHPrate,40; Details
3763 2 bonus bStr,40; bonus bMaxHPrate,40; Details
3764 2 bonus bStr,40; bonus bMaxHPrate,40; Details
3765 2 bonus2 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/2; bonus2 bSkillAtk,"KN_PIERCE",BaseLevel*8; Details
3766 2 bonus2 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/2; bonus2 bSkillAtk,"KN_PIERCE",BaseLevel*8; Details
3767 2 bonus2 bSkillAtk,"LG_OVERBRAND",BaseLevel/2; bonus2 bSkillAtk,"PA_SHIELDCHAIN",BaseLevel; Details
3768 2 bonus2 bSkillAtk,"LG_OVERBRAND",BaseLevel/2; bonus2 bSkillAtk,"PA_SHIELDCHAIN",BaseLevel; Details
3769 2 bonus2 bSkillAtk,"LG_CANNONSPEAR",4*(BaseLevel/5); bonus2 bSkillAtk,"LG_PINPOINTATTACK",BaseLevel*2; Details
3770 2 bonus2 bSkillAtk,"LG_CANNONSPEAR",4*(BaseLevel/5); bonus2 bSkillAtk,"LG_PINPOINTATTACK",BaseLevel*2; Details
3775 2 bonus bAtkRate,5; bonus bMatkRate,5; autobonus "{ bonus bIgnoreDefClass,Class_All; bonus2 bIgnoreMdefRaceRate,RC_All,... Details
3776 2 bonus bAgi,40; bonus2 bAddSize,Size_All,10; Details
3777 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddClass,Class_All,.@r; if (.@r >= 10) autobonus "{ bonus bAgi,20; }",... Details
3778 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r; if (.@r >= 10) autobonus "{ bonus2 bM... Details