General's Helm [1] ( General_Helmet_ )
| ID 19263 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 80 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 12 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: Not specified | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Este era o elmo usado pelos grandes generais do antigo Xogum de Amatsu. O último samurai a vestir esse elmo antes de você foi um gaijin chamado Tom Crusoé, que adorava missões impossíveis e foi visto pela última vez indo pra Pirâmide de Morroc enfrentar uma múmia. Por algum motivo estranho, ele foi pra lá de olhos bem fechados, usando apenas uma camisa branca, óculos escuros, um par de meias e uma roupa de baixo, mas se achando um grande ás indomável. Helm yang dikenakan oleh Jendral Agung. A headgear said to be used by a brave general. A red conical helmet with a lamellar camail trimmed with bear fur. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,(.@r/2)*15;
if (.@r>6) {
bonus bAspdRate,10;
}
if (.@r>8) {
bonus bAspd,1;
bonus bAtkRate,5;
}
if (.@r>10) {
bonus bCritAtkRate,15;
}
.@val = max(min(.@r-15,5),0);
bonus bFixedCast,-.@val*100;
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bAspd
Item Bonus
bAspd
Signature:
Description:
Attack speed + n
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bCritAtkRate
Item Bonus
bCritAtkRate
Signature:
Description:
Increases critical damage by +n%
bFixedCast
Item Bonus
bFixedCast
Signature:
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified
Not specified Not specified Not specified Not specified |
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