Devil's Hand ( Hand_Of_Devil )
| ID 19329 |
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Buy Price: 10 zeny | Sell Price: 5 zeny | Weight: 100 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 18 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Retirado diretamente de uma criatura das trevas, esse item auxilia o usuário na utilização de magias. Casting tidak dapat dibatalkan A hand dropped by a psychic who was chasing after a powerful demon. It will surround you with fear once you equip it.
A hand dropped by a psychic who was chasing after a powerful demon. It will surround you with fear once you equip it.
All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
.@a = getskilllv("SR_RIDEINLIGHTNING");
.@b = getskilllv("SR_EARTHSHAKER");
.@c = getskilllv("SR_RAMPAGEBLASTER");
bonus bNoCastCancel;
bonus bAspdRate,10;
bonus2 bFixedCastrate,"SR_HOWLINGOFLION",-100;
bonus2 bSkillAtk,"SR_HOWLINGOFLION",20;
if (.@r>=7) {
bonus2 bSkillAtk,"SR_HOWLINGOFLION",30;
bonus bAspdRate,5;
}
if (.@r>=9) {
bonus2 bSkillAtk,"SR_HOWLINGOFLION",50;
bonus bAspdRate,5;
}
if (.@r>=10)
bonus bIgnoreDefRace,RC_All;
if (.@r>=10 && .@a == 5) {
bonus2 bVariableCastrate,"SR_HOWLINGOFLION",-50;
bonus2 bVariableCastrate,"MO_STEELBODY",-50;
bonus2 bVariableCastrate,"MO_CALLSPIRITS",-50;
}
if (.@r>=10 && .@b == 5)
bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-9500;
if (.@r>=10 && .@c == 5)
bonus2 bAddClass,Class_Boss,50;
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bNoCastCancel
Item Bonus
bNoCastCancel
Signature:
Description:
Prevents casting from being interrupted when hit (does not work in GvG)
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bFixedCastrate
Item Bonus
bFixedCastrate
Signature:
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bIgnoreDefRace
Item Bonus
bIgnoreDefRace
Signature:
Description:
Disregard DEF against enemies of race r
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillCooldown
Item Bonus
bSkillCooldown
Signature:
Description:
Increases cooldown of skill sk by t milliseconds
bAddClass
Item Bonus
bAddClass
Signature:
Description:
+x% physical damage against class c
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
Not specified Not specified Not specified Not specified |
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