Item Details

Striking Hat [1] ( Striking_hat )

ID 19379 Striking Hat [1]
Striking Hat [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 40 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 5
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Cada integrante que fosse promovido ao posto de General era recompensado com este Quepe. Com a popularização da peça, os soldados começaram a replicar os quepes e comercializá-los. Nunca nenhum General descobriu... Ainda...
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AGI e DES +5.
Velocidade de ataque +10%.
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A cada refino:
Precisão +2.
Pós-conjuração -2%.
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Precisão perfeita +10.
Dano físico a distância +5%.
Refino +9 ou mais:
Precisão perfeita +20 adicional.
Dano físico a distância +10% adicional.
Refino +11 ou mais:
Precisão perfeita +20 adicional.
Dano físico a distância +10% adicional.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 5 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

Serangan fisik jarak-jauh +5%,
ASPD +10%,
Perfect Hit +10%.
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Per 2 tingkat tempa

After Cast-delay -2%,
Hit +2.
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Jika tingkat tempa +9 atau lebih

Serangan fisik jarak-jauh +10%,
Perfect Hit +20%.
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Jika tingkat tempa +11 atau lebih

Serangan fisik jarak-jauh +10%,
Perfect Hit +20%.
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Set Bonus
Valkyrie's Blessing
Striking Hat [1]

Per 2 tingkat tempa Striking Hat [1]:
After Cast-delay -2%
HIT +2
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Jenis : Helm
Posisi : Upper
Def : 5
Berat : 100
Syarat Lv : 100
Job : Semua Job

AGI + 5, DEX + 5.
Increase ranged physical damage by 5%
ASPD + 10%
Perfect Hit + 10%
Increase Hit +2 and reduce after cast delay by 2% per 1 refine rate

When refined to +7 or higher, additional increase ranged physical damage by 10%
Additional Perfect Hit + 20%

When refined to +9 or higher, additional increase ranged physical damage by 10%
Additional Perfect Hit + 20%

SET BONUS
Striking Mikoshi
Striking Hat
Increase ranged physical attack to all enemies by 25%, recovers 5 SP per hit.

Type : Helm Defense : 5
Location : Upper Weight : 40
Required level : 100
Class : All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bDex,5;
bonus bAgi,5;
bonus bLongAtkRate,5;
bonus bAspdRate,10;
bonus bPerfectHitAddRate,10;
bonus bHit,2*.@r;
bonus bDelayrate,-2*.@r;
if (.@r>=7) {
   bonus bPerfectHitAddRate,20;
   bonus bLongAtkRate,10;
}
if (.@r>=9) {
   bonus bPerfectHitAddRate,20;
   bonus bLongAtkRate,10;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bPerfectHitAddRate Item Bonus
bPerfectHitAddRate
Signature:
bonus bPerfectHitAddRate,n;
Description:
On-target impact attack probability + n%
bHit Item Bonus
bHit
Signature:
bonus bHit,n;
Description:
Hit + n
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified