Item Details

Magic Star ( Magic_Star_TW )

ID 19393 Magic Star
Magic Star Buy Price: zeny Sell Price: 0 zeny Weight: 20 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Middle Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 20
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Um artefato cuja cor lembra a amplitude dos oceanos. Marinheiros acreditam que enquanto estiverem em posse desse artigo, serão agraciados por uma bênção inestimável.
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Conjuração variável -5%.
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A cada 12 de FOR base:
Dano mágico de propriedade Neutro +2%.
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A cada 12 de AGI base:
Dano mágico de propriedade Vento +2%.
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A cada 12 de VIT base:
Dano mágico de propriedade Água +2%.
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A cada 12 de INT base:
Dano mágico de propriedade Fogo +2%.
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A cada 12 de DES base:
Dano mágico de propriedade Terra +2%.
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A cada 12 de SOR base:
Dano mágico de propriedade Sagrado +2%.
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Exibe efeito gráfico que não pode ser escondido por visuais, mas pode ser desligado com /effect.
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Tipo: Equip. para Cabeça
Equipa em: Meio
DEF: 20 DEFM: 0
Peso: 20
Nível necessário: 1
Classes: Todas

A riceball garnished with strawberries that give it an unexpectedly delicious taste.
Class: Stat Boost
Weight: 40
Luk + 8
Restores 8% HP and 3% SP.

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus2 bMagicAtkEle,Ele_Neutral,2*(readparam(bStr)/12);
bonus2 bMagicAtkEle,Ele_Wind,2*(readparam(bAgi)/12);
bonus2 bMagicAtkEle,Ele_Water,2*(readparam(bVit)/12);
bonus2 bMagicAtkEle,Ele_Fire,2*(readparam(bInt)/12);
bonus2 bMagicAtkEle,Ele_Earth,2*(readparam(bDex)/12);
bonus2 bMagicAtkEle,Ele_Holy,2*(readparam(bLuk)/12);
hateffect(HAT_EF_Magic_Star_TW,true);
Script References
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bVit Item Bonus
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bLuk Item Bonus
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
hateffect Command
hateffect
Signature:
hateffect(<hat effect id>,<state>{,<target id>});
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified, the attached unit will be used. <state> can be true to enable or false to disable. The Hat Effect constants can be found in '' starting with HAT_EF_*. Examples: Requires client 2015-05-13aRagEXE or newer.
Example:
hateffect HAT_EF_FLUTTER_BUTTERFLY, true; // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getcharid(3); // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getnpcid(0); // Enables the hat effect on invoking NPC
monster "prontera",50,50,"--en--",1002,1;
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, $@mobid; // Enables the hat effect on a spawned mob
Not specified
Script References

No documented script references were detected.

hateffect(HAT_EF_Magic_Star_TW,false);
Script References
hateffect Command
hateffect
Signature:
hateffect(<hat effect id>,<state>{,<target id>});
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified, the attached unit will be used. <state> can be true to enable or false to disable. The Hat Effect constants can be found in '' starting with HAT_EF_*. Examples: Requires client 2015-05-13aRagEXE or newer.
Example:
hateffect HAT_EF_FLUTTER_BUTTERFLY, true; // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getcharid(3); // Enables the hat effect on attached player
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, getnpcid(0); // Enables the hat effect on invoking NPC
monster "prontera",50,50,"--en--",1002,1;
hateffect HAT_EF_FLUTTER_BUTTERFLY, true, $@mobid; // Enables the hat effect on a spawned mob

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified