Magic Star ( Magic_Star_TW )
| ID 19393 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 20 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Middle Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 20 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 1 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Um artefato cuja cor lembra a amplitude dos oceanos. Marinheiros acreditam que enquanto estiverem em posse desse artigo, serão agraciados por uma bênção inestimável. A riceball garnished with strawberries that give it an unexpectedly delicious taste. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus2 bMagicAtkEle,Ele_Neutral,2*(readparam(bStr)/12); bonus2 bMagicAtkEle,Ele_Wind,2*(readparam(bAgi)/12); bonus2 bMagicAtkEle,Ele_Water,2*(readparam(bVit)/12); bonus2 bMagicAtkEle,Ele_Fire,2*(readparam(bInt)/12); bonus2 bMagicAtkEle,Ele_Earth,2*(readparam(bDex)/12); bonus2 bMagicAtkEle,Ele_Holy,2*(readparam(bLuk)/12); hateffect(HAT_EF_Magic_Star_TW,true); Script References
bMagicAtkEle
Item Bonus
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
readparam
Command
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
bStr
Item Bonus
bStr
Signature:
Description:
STR + n
bAgi
Item Bonus
bAgi
Signature:
Description:
AGI + n
bVit
Item Bonus
bVit
Signature:
Description:
VIT + n
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
bDex
Item Bonus
bDex
Signature:
Description:
DEX + n
bLuk
Item Bonus
bLuk
Signature:
Description:
LUK + n
hateffect
Command
hateffect
Signature:
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified,
the attached unit will be used.
<state> can be true to enable or false to disable.
The Hat Effect constants can be found in '' starting with HAT_EF_*.
Examples:
Requires client 2015-05-13aRagEXE or newer.
Example:
Not specified Script ReferencesNo documented script references were detected. hateffect(HAT_EF_Magic_Star_TW,false); Script References
hateffect
Command
hateffect
Signature:
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified,
the attached unit will be used.
<state> can be true to enable or false to disable.
The Hat Effect constants can be found in '' starting with HAT_EF_*.
Examples:
Requires client 2015-05-13aRagEXE or newer.
Example:
Not specified Not specified Not specified
Not specified Not specified Not specified Not specified |
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