Heavenly Order [1] ( Heavenly_Order_ )
| ID 19452 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 0 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Middle Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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O Ornamento Divino molda-se à personalidade do usuário, concedendo bônus incrÃveis. É como ser escolhido a dedo pelos deuses! All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
skill "MC_IDENTIFY",1; .@a = readparam(bStr); .@b = readparam(bAgi); .@c = readparam(bVit); .@d = readparam(bInt); .@e = readparam(bDex); .@f = readparam(bLuk); bonus bHit,2*(.@a/18); bonus bMaxHPrate,2*(.@a/18); bonus bFlee,2*(.@b/18); bonus bDelayrate,-2*(.@b/18); bonus bMdef,2*(.@c/18); bonus bVariableCastrate,-2*(.@c/18); bonus bMaxSPrate,2*(.@d/18); bonus bUseSPrate,-2*(.@d/18); bonus bCritical,2*(.@e/18); bonus bAspdRate,2*(.@e/18); bonus bBaseAtk,15*(.@f/18); bonus bMatk,15*(.@f/18); bonus bDef,20*(.@f/18); Script References
readparam
Command
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
bStr
Item Bonus
bStr
Signature:
Description:
STR + n
bAgi
Item Bonus
bAgi
Signature:
Description:
AGI + n
bVit
Item Bonus
bVit
Signature:
Description:
VIT + n
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
bDex
Item Bonus
bDex
Signature:
Description:
DEX + n
bLuk
Item Bonus
bLuk
Signature:
Description:
LUK + n
bHit
Item Bonus
bHit
Signature:
Description:
Hit + n
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
bFlee
Item Bonus
bFlee
Signature:
Description:
Flee + n
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMaxSPrate
Item Bonus
bMaxSPrate
Signature:
Description:
MaxSP + n%
bUseSPrate
Item Bonus
bUseSPrate
Signature:
Description:
SP consumption + n%
bCritical
Item Bonus
bCritical
Signature:
Description:
Critical + n
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
bMatk
Item Bonus
bMatk
Signature:
Description:
Magical attack power + n
bDef
Item Bonus
bDef
Signature:
Description:
Equipment DEF + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
Not specified Not specified Not specified Not specified |
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