Item Details

Prontera Time Crystal ( P_Temporal_Crystal )

ID 22849 Prontera Time Crystal
Prontera Time Crystal Buy Price: 10 zeny Sell Price: 5 zeny Weight: 1 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Pequeno cristal encontrado em áreas com tempo distorcido.
É possível retornar ao passado de Prontera, no momento da invasão da Bijou.
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Teleporta para Prontera Destruída.
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Nível necessário: 100
Peso: 1

Kristal kecil yang jarang ditemukan di tempat yang terdistorsi oleh waktu.
Dapat kembali ke Prontera yang kacau di masa lalu ketika Invasi Valkyrie.
Berat : 1

A small crystal rarely found in the time-distorted place that instantly sends its user to the middle of Prontera during the Valkyrie's Invasion when used.
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Type: Consumable
Class: General
Weight: 1

A small crystal rarely found in the time-distorted place that instantly sends its user to the middle of Prontera during the Valkyrie's Invasion when used.
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Class: Consumable
Weight: 1

All

Not specified

Flags
Can be added to a player buying store? Yes
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
warp "prt_q",155,27;
Script References
warp Command
warp
Signature:
warp "<map name>",<x>,<y>{,<char id>};
Description:
This command will take the invoking character or <char id>, if specified, to the specified map, and if wanted, specified coordinates too, but these can be random. This would take them to X 50 Y 55 on the map called "place". If your X and Y coordinates land on an unwalkable map square, it will send the warped character to a random place. Same will happen if they are both zero: Notice that while warping people to coordinates 0,0 will normally get them into a random place, it's not certain to always be so. Darned if I know where this is actually coded, it might be that this happens because square 0,0 is unwalkable on all official maps. If you're using custom maps, beware. There are also three special 'map names' you can use. "Random" will warp the player randomly on the current map. "Save" and "SavePoint" will warp the player back to their save point.
Example:
warp "place",50,55;
warp "place",0,0;
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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