Item Details

Chaotic Baphomet Junior Card ( Chaos_Ba_Jr_Card )

ID 27335 Chaotic Baphomet Junior Card
Chaotic Baphomet Junior Card Buy Price: 20 zeny Sell Price: 10 zeny Weight: 1 Slots: Not specified
Type: Card item. Sub Type: Not specified Gender: Both Locations: Shoes
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

A cada 15 de AGI base:
CRIT +1.
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Conjunto
[Carta Bafomé Jr.]
Dano crítico +15%.
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Tipo: Carta
Equipa em: Calçado
Peso: 1

CRI +1 per 15 BASE AGI
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Set Bonus
Chaotic Baphomet Junior Card
Baphomet Jr. Card

CRI DMG +15%
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Jenis : Card
Posisi : Shoes
Berat : 1

For every 15 base AGI, CRI + 1.
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Set Bonus:
Chaotic Baphomet Junior Card
Baphomet Junior Card

Increase critical damage by 15%.
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Class : Card
Compound on : Shoes
Weight : 1

Critical Rate +1 for every 15 Agility points.
If equipped with Baphomet Jr. Card, Critical Damage +15%.
_
Type: Card
Class: Footwear
Weight: 1

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? Yes
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bCritical,readparam(bAgi)/15;
Script References
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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