Runaway Accelerator [1] ( Runaway_Accelerator )
| ID 400047 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 70 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 20 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
|
Rápido é apelido para o capacete que melhora diversas habilidades e faz os inimigos comerem poeira. Increase physical, magical damage to all monsters by 1%. Restores 250HP and 30SP every 5 seconds. Reduce physical damage from Boss and Normal monsters by 10% per 1 refine rate. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bAtkRate,.@r;
bonus bMatkRate,.@r;
bonus2 bSubClass,Class_Normal,10;
bonus2 bSubClass,Class_Boss,10;
bonus2 bHPRegenRate,250,5000;
bonus2 bSPRegenRate,30,5000;
if (.@r>=7) {
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
}
if (.@r>=9) {
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
bSubClass
Item Bonus
bSubClass
Signature:
Description:
+x% damage reduction against class c
bHPRegenRate
Item Bonus
bHPRegenRate
Signature:
Description:
Gain n HP every t milliseconds
bSPRegenRate
Item Bonus
bSPRegenRate
Signature:
Description:
Gain n SP every t milliseconds
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bIgnoreDefRaceRate
Item Bonus
bIgnoreDefRaceRate
Signature:
Description:
Disregard n% of the target's DEF if the target belongs to race r
bIgnoreMdefRaceRate
Item Bonus
bIgnoreMdefRaceRate
Signature:
Description:
Disregard n% of the target's MDEF if the target belongs to race r
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
Not specified Not specified Not specified Not specified |
||||||||||||||||||||||||||||||||||||||||