Item Details

Gift of Panagia [1] ( Gift_of_Panagia )

ID 400048 Gift of Panagia [1]
Gift of Panagia [1] Buy Price: zeny Sell Price: 0 zeny Weight: 20 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Aproveite a intensidade nos efeitos de cura e ajude outros aventureiros com uma dádiva mais do que sagrada!
--------------------------
Indestrutível em batalha.
--------------------------
INT e VIT +5.
Efetividade de cura +10%.
Tolerância a Atordoamento +50%.
--------------------------
Refino +7 ou mais:
Pós-conjuração -20%.
Efetividade de cura +10% adicional.
Refino +9 ou mais:
Efetividade de cura +20% adicional.
Refino +10 ou mais:
Custo de SP das habilidades -20%.
--------------------------
Conjunto
[Fator de Cura 1]
Conjuração variável -10%.
Efetividade de cura +5% adicional.
--------------------------
Conjunto
[Fator de Cura 2]
Conjuração variável -10%.
Efetividade de cura +5% adicional.
--------------------------
Conjunto
[Catolicismo 1]
Efetividade de cura +10% adicional.
Custo de SP das habilidades -10% adicional.
--------------------------
Conjunto
[Cura 1]
Pós-conjuração -10% adicional.
Efetividade de cura +20% adicional.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 0 DEFM: 0
Peso: 20
Nível necessário: 100
Classes: Todas


VIT + 5 , INT + 5, Resistance to stun + 50%, Increase effectiveness of Heal skills by 10%.
When refined to +7 or higher, reduce delay after skill by 20%, increase heal effectiveness by 10%.
When refined to +9 or higher, increase heal effectiveness by 10%.
When refined to +10 or higher, reduce SP consumption by 20%.

When equipped with Archbishop 1Lv, reduces casting time by 10%, increases heal effectiveness of heal skills by 5%.
When equipped with Archbishop 2Lv, reduces casting time by 10%, increases heal effectiveness of heal skills by 5%.
When equipped with Catholic 1Lv, reduces SP consumption of skills by 10%, increases heal effectiveness of heal skills by 5%.
When equipped with Cure 1Lv, reduces delay after skill by 10%, increases heal effectiveness of heal skills by 20%.

Type: Headgear Defense: 0
Location: Upper Weight: 20
Required level: 100
Class: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bVit,5;
bonus bInt,5;
bonus bHealPower,10;
bonus2 bResEff,Eff_Stun,5000;
if (.@r>=7) {
   bonus bDelayrate,-20;
   bonus bHealPower,10;
}
if (.@r>=9)
   bonus bHealPower,20;
if (.@r>=10)
   bonus bUseSPrate,-20;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bVit Item Bonus
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bHealPower Item Bonus
bHealPower
Signature:
bonus bHealPower,n;
Description:
Increases heal amount of all heal skills by n%
bResEff Item Bonus
bResEff
Signature:
bonus2 bResEff,eff,n;
Description:
Adds a n/100% tolerance to status eff
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bUseSPrate Item Bonus
bUseSPrate
Signature:
bonus bUseSPrate,n;
Description:
SP consumption + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified