Item Details

Libra Crown [1] ( BioWeapon_Helm_WM )

ID 400117 Libra Crown [1]
Libra Crown [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 170 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Elmo deixado para trás por uma vítima do Biolaboratório.
--------------------------
A cada 2 refinos:
ATQ e ATQM +20.
--------------------------
Refino +7 ou mais:
Conjuração variável -10%.
Velocidade de ataque +10%.
Refino +9 ou mais:
Dano físico a distância +15%.
Dano mágico de propriedade Neutro +10%.
Refino +11 ou mais:
Dano físico contra todos os tamanhos +10%.
Dano mágico de todas as propriedades +10%.
--------------------------
Conjunto
[Viola] ou
[Ventania] ou
[Fita Fru-Fru]
Dano físico a distância +10% adicional.
A cada refino da arma:
Dano de [Temporal de Flechas] +10%.
--------------------------
Conjunto
[Banjo Negro] ou
[Chibata Coração]
Dano mágico de propriedade Neutro +10% adicional.
A cada refino da arma:
Dano de [Ruído Estridente] +5%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM.: 0
Peso: 10
Nível necessário: 170
Classes: Musas, Trovadores e evoluções

Per 2 tingkat tempa,
ATK +20
MATK +20
------------------------
Jika tingkat tempa +7 atau lebih,
ASPD +10%
Variable Cast-time -10%
------------------------
Jika tingkat tempa +9 atau lebih,
Damage serangan fisik jarak-jauh +10%
Magic damage element Neutral +10%
------------------------
Jika tingkat tempa +11 atau lebih,
Magic damage semua element +10%
Damage serangan fisik ke semua size monster +10%
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Set Bonus
Biolab Libra Crown [1]
Black Circle atau Heart Whip [2]

Magic damage element Neutral +10%

Per tingkat tempa Black Circle atau Heart Whip [2],
Damage dari skill "Metallic Sound" +5%
------------------------
Set Bonus
Biolab Libra Crown [1]
Antique Cello atau Scarlet Ribbon [2]

Damage serangan fisik jarak-jauh +10%

Per tingkat tempa Antique Cello atau Scarlet Ribbon [2],
Damage dari skill "Severe Rainstorm" +10%
------------------------
Set Bonus
Biolab Libra Crown [1]
Wind Gale [2]

Damage serangan fisik jarak-jauh +10%

Per tingkat tempa Wind Gale [2],
Damage dari skill "Severe Rainstorm" +10%
------------------------
Jenis : Headgear
Posisi : Upper
DEF : 10
Berat : 10
Syarat Lv : 170
Job : Minstrel & Wanderer

For every 2 refine levels, ATK +20, MATK +20.

If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%.

If refine rate is 9 or higher, Increases long ranged physical damage by 10%,
increases Neutral property magical damage by 10%.

If refine rate is 11 or higher, increases all property magical damage by 10%,
increases physical damage against all size enemies by 10%.
------------------------
Set Bonus:
Biolab Libra Crown
Black Circle or Heart Whip

Increases Neutral property magical damage by 10%.
increases Metallic Sound damage by 5% per refine rate of Black Circle or Heart Whip.
------------------------
Set Bonus:
Biolab Libra Crown
Antique Cello or Scarlet Ribbon

Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10% per refine rate of Antique Cello or Scarlet Ribbon.
------------------------
Set Bonus:
Biolab Libra Crown
Wind Gale

Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10% per refine rate of Wind Gale.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Required Level : 170
Class : Minstrel and Wanderer Class

A crown created for a participant of a magic experiment.
Made of pure gold. Decorated with large star sapphires.
-------------
For every 2 refine levels, ATK +20, MATK +20.

[If refined to +7 or higher]
ASPD +10%, Variable Cast Time of all skills -10%.

[If refined to +9 or higher]
Long-ranged physical damage +15%, Neutral property magic damage +10%.

[If refined to +11 or higher]
All properties magic damage +10%, physical damage inflicted on enemies of any size +10%.

[If equipped with Black Circle or Heart Whip]
Neutral property magic damage +10%. For every refine level of weapon, [Metallic Sound] damage +5%.

[If equipped with Scarlet Ribbon or Antique Cello]
Long-ranged physical damage +10%. For every refine level of weapon, [Severe Rainstorm] damage +10%.

[If equipped with Wind Gale]
Long-ranged physical damage +10%. For every refine level of weapon, [Severe Rainstorm] damage +10%.
-------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 170
Jobs: Maestro and subclasses, Wanderer and subclasses

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? Yes
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMatk,20*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   bonus bLongAtkRate,15;
}
if (.@r>=11) {
   bonus2 bMagicAtkEle,Ele_All,10;
   bonus2 bAddSize,Size_All,10;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bAddSize Item Bonus
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

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Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified