Item Details

Faith of Yggdrasil [1] ( Faith_Of_Yggdrasil )

ID 400213 Faith of Yggdrasil [1]
Faith of Yggdrasil [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 5 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um chapéu ornado com asas e um artefato que permite ao portador se comunicar com os deuses usando a energia da Yggdrasil.
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Resistência a monstros Normais e Chefes +20%.
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Dano físico e mágico contra todos os Tamanhos +10%.
Refino +10 ou mais:
Pós-conjuração -20%.
Dano físico e mágico contra todos os Tamanhos +15% adicional.
Refino +12 ou mais:
Resistência as raças Humano e Doram +13%.
Dano físico e mágico contra todos os Tamanhos +15% adicional.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM: 10
Peso: 50
Nível necessário: 100
Classes: Todas

Topi milik pemuja Tree of Live Yggdrasil
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All Stat +3
Fisikal damage dari Boss & Normal monster (termasuk player) -10%
Fisikal dan Magical damage ke semua Size musuh +10%
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Jika tingkat tempa +7 atau lebih

Additional Fisikal dan Magical damage ke semua Size musuh +10%
After cast-delay -10%
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Jika tingkat tempa +9 atau lebih

Additional Fisikal dan Magical damage ke semua Size musuh +10%
Damage yang diterima dari player -7%
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Set Bonus
Valkyrie's Blessing
Faith of Yggdrasil [1]

Fisikal damage dari Boss & Normal monster (termasuk player) -10%
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Jika tingkat tempa Faith of Yggdrasil [1] +7 atau lebih

Additional Fisikal dan Magical damage ke semua Size musuh +5%
After cast-delay -10%
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Jika tingkat tempa Faith of Yggdrasil [1] +9 atau lebih

Additional Fisikal dan Magical damage ke semua Size musuh +5%
Damage yang diterima dari player -3%
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Jenis : Helm
Posisi : Upper
Def : 10
Berat : 50
Syarat Lv : 1
Job : Semua Job

A hat worn by a believer in the Yggdrasil.
It was made using Alfheim tech, which can withstand the power of the world tree.
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All Basic Status + 3
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Reduce damage taken from normal and boss monsters by 20%.
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Increase physical and magic damage against all size enemies by 10%.
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When refined to +7 or higher,
Increase physical and magic damage against all size enemies by 15%.
Reduce After Cast Delay by 20%.
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When refined to +9 or higher,
Increase physical and magic damage against all size enemies by 15%.
Reduce damage taken from Players by 13%.
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Set Bonus:

Faith Of Yggdrasil [1]
Majesty of Yggdrasil [1]

All Basic Status + 10
Increase movement speed.
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Type : Headgear
Def : 10
Location : Upper
Weight : 50
Required Level : 100
Class : All Jobs

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMdef,10;
bonus bAllStats,3;
bonus2 bSubClass,Class_Normal,20;
bonus2 bSubClass,Class_Boss,20;
bonus2 bAddSize,Size_All,((.@r>=9)?40:(.@r>=7?25:10));
bonus2 bMagicAddSize,Size_All,((.@r>=9)?40:(.@r>=7?25:10));
if (.@r>=7)
   bonus bDelayrate,-20;
if (.@r>=9) {
   bonus2 bSubRace,RC_Player_Human,13;
   bonus2 bSubRace,RC_Player_Doram,13;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bAllStats Item Bonus
bAllStats
Signature:
bonus bAllStats,n;
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bSubClass Item Bonus
bSubClass
Signature:
bonus2 bSubClass,c,x;
Description:
+x% damage reduction against class c
bAddSize Item Bonus
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
bMagicAddSize Item Bonus
bMagicAddSize
Signature:
bonus2 bMagicAddSize,s,x;
Description:
+x% magical damage against size s
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bSubRace Item Bonus
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified