Time Dimensions Rune Crown (Shinkiro & Shiranui) [1] ( Time_DM_R_Crown_SS )
| ID 400541 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 0 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 50 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 2 | Min. Equip Level: 250 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: 1 | Element: Neutral | Classes: Third classes (no Transcendent-Third or Third-Baby classes)., Fourth classes. | |||||||||||||||||||||||||||||||||||||
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Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,120*(.@r/2);
bonus bMaxSP,30*(.@r/2);
bonus bMatkRate,2*(.@r/3);
bonus bAtkRate,2*(.@r/3);
bonus2 bSkillAtk,"SS_KAGEGISSEN",5*(.@r/4);
bonus2 bSkillAtk,"SS_SEKIENHOU",5*(.@r/4);
bonus2 bSkillAtk,"SS_RAIDENPOU",5*(.@r/4);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bShortAtkRate,10;
if (.@r>=9) {
bonus bPAtk,5;
bonus bSMatk,5;
if (.@r>=10) {
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
if (.@r>=11) {
bonus2 bAddEle,Ele_All,3*getskilllv("KG_KYOMU");
bonus2 bMagicAddEle,Ele_All,3*getskilllv("OB_OBOROGENSOU");
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,3;
bonus bSMatk,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
}
}
}
}
Script References
getenchantgrade
Command
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMaxHP
Item Bonus
bMaxHP
Signature:
Description:
MaxHP + n
bMaxSP
Item Bonus
bMaxSP
Signature:
Description:
MaxSP + n
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bMagicAtkEle
Item Bonus
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
bShortAtkRate
Item Bonus
bShortAtkRate
Signature:
Description:
Increases damage of short ranged attacks by n%
bPAtk
Item Bonus
bPAtk
Signature:
Description:
PAtk + n
bSMatk
Item Bonus
bSMatk
Signature:
Description:
SMatk + n
bMagicAddRace
Item Bonus
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
bAddRace
Item Bonus
bAddRace
Signature:
Description:
+x% physical damage against race r
bAddEle
Item Bonus
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bMagicAddEle
Item Bonus
bMagicAddEle
Signature:
Description:
+x% magical damage against element e
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
bMaxSPrate
Item Bonus
bMaxSPrate
Signature:
Description:
MaxSP + n%
bAddSize
Item Bonus
bAddSize
Signature:
Description:
+x% physical damage against size s
bMagicAddSize
Item Bonus
bMagicAddSize
Signature:
Description:
+x% magical damage against size s
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
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