Item Details

Noblesse Moon Suit [1] ( Noblesse_Moon_Suit )

ID 450045 Noblesse Moon Suit [1]
Noblesse Moon Suit [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 0 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 70
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Preso na conta.
Feito pela honra de Rune-Midgard!
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ATQ +50.
--------------------------
Refino +7 ou mais:
Dano físico +5%.
Refino +9 ou mais:
ATQ da arma +5%.
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Conjunto
[Nobre Bota Física]
[Nobre Anel Físico]
[Nobre Capa Física]
Dano físico +5% adicional.
ATQ da arma +2% adicional.
Dano de [Chute Lunar] +10%.
Soma dos refinos 27 ou mais:
Dano físico +5% adicional.
ATQ da arma +3% adicional.
Dano de [Chute Lunar] +10% adicional.
--------------------------
Tipo: Armadura
DEF: 70 DEFM: 0
Peso: 0
Nível necessário: 100
Classes: Mestres Estelares e evoluções

Character-Bound

ATK +50
------------------------
Jika tingkat tempa +7 atau lebih,
Fisikal damage ke semua size musuh +5%
------------------------
Jika tingkat tempa +9 atau lebih,
ATK +5%
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Set Bonus
Noblesse Noblesse Full Moon Suit [1]
Noblesse Attack Ring [1]
Noblesse Attack Manteau [1]
Noblesse Attack Boots [1]

Fisikal damage ke semua size musuh +5%
ATK +2%
Damage dari skill "Full Moon Kick Damage" +10%

Jika total tingkat tempa seluruh item +27 atau lebih,

Fisikal damage ke semua size musuh +5%
ATK +3%
Damage dari skill "Full Moon Kick Damage" +10%
------------------------
Jenis : Armor
DEF : 70
Berat : 0
Syarat Lv : 100
Job : Star Emperor

A noble Star Emperor uniform with the Rune-Midgarts crest engraved on it.

ATK +50
If refined to 7 or higher,
Physical damage +5% on enemies of all sizes
If refined to 9 or higher,
ATK +5%

SET BONUS
Noblesse Attack Manteau
Noblesse Attack Boots
Noblesse Attack Ring
Physical damage +5% on enemies of all sizes,
ATK +2%, Full Moon Kick damage +10%

SET BONUS
Noblesse Full Moon Suit
Noblesse Attack Manteau
Noblesse Attack Boots
If combined refine levels are 27 or higher,
Additional Physical damage +5% on enemies of all sizes,
Additional ATK +3%,
Additional Full Moon Kick damage +10%

Class: Armor DEF: 70
Weight: 0
Required Level: 100
Job: Star Emperor Only

Character Bound.
Noble Star Emperor's garb with Rune-Midgard emblem.
_
ATK +50.
_
If refined to +7 or higher, +5% physical damage to enemies of any type.
If refined to +9 or higher, ATK +5%.
_
[When used in conjunction with the Noblesse Attack Manteau, Noblesse Attack Boots, and Noblesse Attack Ring]
Physical Damage to any size enemy +5%, ATK +2%, Full Moon Kick damage +10%.
_
[If Noblesse Full Moon Suit, Noblesse Attack Manteau, and Noblesse Attack Boots are refined to +27 or higher]
Physical Damage to any size enemy +5%, ATK +3%, Full Moon Kick damage +10%.
_
Class: Armor Defense: 70
Weight: 0
Required Level: 100
Jobs: Star Emperor

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,50;
if (.@r>=7)
   bonus2 bAddClass,Class_All,5;
if (.@r>=9)
   bonus bAtkRate,5;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddClass Item Bonus
bAddClass
Signature:
bonus2 bAddClass,c,x;
Description:
+x% physical damage against class c
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified