Item Details

Imperial Severe Suit [1] ( Imperial_Severe_Suit )

ID 450058 Imperial Severe Suit [1]
Imperial Severe Suit [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 0 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 90
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 125 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Preso na conta.
Feito pela honra de Schwartzwald!
--------------------------
ATQ +75.
--------------------------
Refino +7 ou mais:
Conjuração variável -15%.
Refino +9 ou mais:
Dano físico a distância +7%.
--------------------------
Conjunto
[Ilustre Bota Física]
[Ilustre Anel Físico]
[Ilustre Capa Física]
ATQ da arma +2%.
Dano físico a distância +5% adicional.
Dano de [Temporal de Flechas] +10%.
Soma dos refinos 27 ou mais:
ATQ da arma +3% adicional.
Dano físico a distância +5% adicional.
Dano de [Temporal de Flechas] +15% adicional.
--------------------------
Tipo: Armadura
DEF: 90 DEFM: 0
Peso: 0
Nível necessário: 125
Classes: Trovadores, Musas e evoluções

Character-Bound

ATK +75
------------------------
Jika tingkat tempa +7 atau lebih,
Variable Cast-time -15%
------------------------
Jika tingkat tempa +9 atau lebih,
Damage serangan jarak-jauh +7%
------------------------
Set Bonus
Imperial Severe Suit [1]
Imperial Attack Ring [1]
Imperial Attack Manteau [1]
Imperial Attack Boots [1]

ATK +3%
Damage serangan jarak-jauh +5%

Damage dari skill "Severe Rainstorm" +10%

Jika total tingkat tempa seluruh item +27 atau lebih,
ATK +3%
Long range physical damage +5%

Damage dari skill "Severe Rainstorm" +15%
------------------------
Jenis : Armor
DEF : 90
Berat : 0
Syarat Lv : 125
Job : Maestro/Wanderer Classes

Noble musician armor with the Rune-Midgarts crest engraved on it.

ATK +75
If refined to 7 or higher,
Variable Cast Time -15%
If refined to 9 or higher,
Long-ranged Physical damage +7%

SET BONUS
Imperial Manteau
Imperial Boots,
Imperial Ring,
Long-ranged Physical damage +5%
ATK +2%
Severe Rainstorm damage +10%

SET BONUS
Imperial Severe Suit
Imperial Attack Manteau
Imperial Attack Boots
If combined upgrade levels are 27 or higher,
Additional Long-ranged Physical damage +5%
Additional ATK +3%
Additional Severe Rainstorm damage +15%

Class: Armor DEF: 90
Weight: 0
Required Level: 125
Job: Maestro/Wanderer Classes

Character Bound.
Noble Musician's garment with Rune-Midgard emblem.
_
ATK +75.
_
If refined to +7 or higher, -15% Variable Cast Time of all skills.
If refined to +9 or higher, Long-Ranged Physical Damage +7%.
_
[When used in conjunction with the Imperial Attack Manteau, Imperial Attack Boots, and Imperial Attack Ring]
Long-Ranged Physical Damage +5%, ATK +2%, Severe Rainstorm damage +10%.
_
[If Imperial Severe Suit, Imperial Attack Manteau, and Imperial Attack Boots are refined to +27 or higher]
Long-Ranged Physical Damage +5%, ATK +3%, Severe Rainstorm damage +15%.
_
Weight: 0
Required Level: 125
Jobs: Maestro Jobs, Wanderer Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,75;
if (.@r>=7)
   bonus bVariableCastrate,-15;
if (.@r>=9)
   bonus bLongAtkRate,7;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified