Asteria's Armor-LT [1] ( Astraea_Armor_LT )
| ID 450385 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 50 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Armor | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 100 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 2 | Min. Equip Level: 150 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Reduce damage taken from enemies of all sizes by 5%. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
.@g = getenchantgrade();
bonus2 bSubSize,Size_All,5;
bonus bMaxHPrate,20;
bonus bVit,6*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
bonus bMatk,20*(.@r/2);
bonus bMaxHP,1200*(.@r/3);
if (.@r>=7) {
bonus bDelayrate,-12;
if (.@r>=9) {
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
if (.@r>=11) {
if (readparam(bWis)>=90)
bonus bNearAtkDef,18;
if (readparam(bSta)>=90)
bonus bLongAtkDef,18;
if (readparam(bWis)>=90 && readparam(bSta)>=90) {
bonus bNearAtkDef,10;
bonus bLongAtkDef,10;
}
if (.@r>=13) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bVit,2*(.@r/2);
bonus bMaxHP,500*(.@r/2);
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSubSize,Size_All,8;
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEffWhenHit,Eff_Stone,3000;
if (.@g>=ENCHANTGRADE_A) {
bonus3 bAutoSpellWhenHit,"PR_LEXAETERNA",1,100;
}
}
}
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Command
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bSubSize
Item Bonus
bSubSize
Signature:
Description:
+x% damage reduction against size s
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
bVit
Item Bonus
bVit
Signature:
Description:
VIT + n
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
bMatk
Item Bonus
bMatk
Signature:
Description:
Magical attack power + n
bMaxHP
Item Bonus
bMaxHP
Signature:
Description:
MaxHP + n
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
bAddEle
Item Bonus
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle
Item Bonus
bMagicAddEle
Signature:
Description:
+x% magical damage against element e
readparam
Command
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
bWis
Item Bonus
bWis
Signature:
Description:
WIS + n
bNearAtkDef
Item Bonus
bNearAtkDef
Signature:
Description:
Adds n% damage reduction against melee physical attacks
bSta
Item Bonus
bSta
Signature:
Description:
STA + n
bLongAtkDef
Item Bonus
bLongAtkDef
Signature:
Description:
Adds n% damage reduction against ranged physical attacks
bAddSize
Item Bonus
bAddSize
Signature:
Description:
+x% physical damage against size s
bMagicAddSize
Item Bonus
bMagicAddSize
Signature:
Description:
+x% magical damage against size s
bAddRace
Item Bonus
bAddRace
Signature:
Description:
+x% physical damage against race r
bMagicAddRace
Item Bonus
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
bAddEffWhenHit
Item Bonus
bAddEffWhenHit
Signature:
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
bAutoSpellWhenHit
Item Bonus
bAutoSpellWhenHit
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
Not specified Not specified Not specified Not specified |
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