Item Details

Cute Little Boar Shoes [1] ( Pretty_PigShoes_ )

ID 470026 Cute Little Boar Shoes [1]
Cute Little Boar Shoes [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Shoes
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 12
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Sapatos de porquinho que te deixam super estiloso e ainda atraem os animaizinhos da região.
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HP e SP máx. +3%.
Refino +5 ou mais:
HP e SP máx. +7% adicional.
Pós-conjuração -10%.
Refino +7 ou mais:
HP e SP máx. +10% adicional.
Pós-conjuração -10% adicional.
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Ao aprender [Invocação da Fauna] nv.1:
ATQ +100.
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Ao aprender [Intimidar] nv.5:
Precisão perfeita +50.
Pós-conjuração -10% adicional.
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A cada nível de [Riscar Fósforo]:
Velocidade de ataque +5%.
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A cada nível de [Ataque Selvagem]:
Conjuração variável de [Chilique de Picky] [Impulso de Arclouse] [Intimidar] e [Ataque Selvagem] -10%.
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Tipo: Calçado
DEF: 12 DEFM: 10
Peso: 10
Nível necessário: 100
Classes: Todas

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
.@a = getskilllv("SU_SVG_SPIRIT");
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bAspdRate,5*getskilllv("SU_HISS");
bonus2 bVariableCastrate,"SU_PICKYPECK",-10*.@a;
bonus2 bVariableCastrate,"SU_ARCLOUSEDASH",-10*.@a;
bonus2 bVariableCastrate,"SU_SCAROFTAROU",-10*.@a;
bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10*.@a;
bonus2 bVariableCastrate,"SU_HISS",-10*.@a;
bonus2 bVariableCastrate,"SU_POWEROFFLOCK",-10*.@a;
bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-10*.@a;
if (getskilllv("SU_SPIRITOFLIFE") == 1) {
   bonus bBaseAtk,100;
   autobonus "{ .@val = max(100, (Hp/1000)); bonus2 bSkillAtk,\"SU_PICKYPECK\",.@val; bonus2 bSkillAtk,\"SU_SCAROFTAROU\",.@val; bonus2 bSkillAtk,\"SU_LUNATICCARROTBEAT\",.@val; bonus2 bSkillAtk,\"SU_SVG_SPIRIT\",.@val; }",30,15000,BF_WEAPON;
}
if (getskilllv("SU_POWEROFFLOCK") == 5) {
   bonus bPerfectHitAddRate,50;
   bonus bDelayrate,-50;
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bDelayrate,-10;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bDelayrate,-10;
}
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