Sunshine Gravel Cloak [1] ( S_G_Manteau_TW )
| ID 480153 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 10 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Garment/Robe | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 30 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bPerfectHitAddRate,3;
bonus bCritical,2*(.@r/3);
bonus bFlee,3*(.@r/3);
bonus bHit,3*(.@r/3);
bonus bShortAtkRate,2*(.@r/4);
bonus bLongAtkRate,2*(.@r/4);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/4);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
bonus bPerfectHitAddRate,25+(4*(.@r/4));
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500*(.@r/4);
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-300*(.@r/4);
if (.@r>=12) {
bonus bAllStats,10;
bonus bShortAtkRate,15;
bonus2 bMagicAtkEle,Ele_Holy,15;
}
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bPerfectHitAddRate,25+(4*(.@r/4));
bonus2 bSkillCooldown,"GN_CART_TORNADO",-500*(.@r/4);
if (.@r>=12) {
bonus bAllStats,10;
bonus bShortAtkRate,15;
}
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bPerfectHitAddRate
Item Bonus
bPerfectHitAddRate
Signature:
Description:
On-target impact attack probability + n%
bCritical
Item Bonus
bCritical
Signature:
Description:
Critical + n
bFlee
Item Bonus
bFlee
Signature:
Description:
Flee + n
bHit
Item Bonus
bHit
Signature:
Description:
Hit + n
bShortAtkRate
Item Bonus
bShortAtkRate
Signature:
Description:
Increases damage of short ranged attacks by n%
bLongAtkRate
Item Bonus
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bMagicAtkEle
Item Bonus
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
eaclass
Command
eaclass
Signature:
Description:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Example:
bSkillCooldown
Item Bonus
bSkillCooldown
Signature:
Description:
Increases cooldown of skill sk by t milliseconds
bAllStats
Item Bonus
bAllStats
Signature:
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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