Item Details

Paracelsus Glove [1] ( Paracelsus_Glove )

ID 490146 Paracelsus Glove [1]
Paracelsus Glove [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Right_Accessory + Left_Accessory
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Todo alquimista precisa proteger muito bem suas mãos, não é mesmo? Essa luva foi desenvolvida especialmente para eles, com proteção extra ISO5000. 9 entre 10 alquimistas recomendam essa luva.
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SOR +7.
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Dano físico +10%.
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A cada 3 níveis de base:
Dano de [Tornado de Carrinho] +2%.
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Ao aprender [Propulsão do Carrinho] nv.5:
Velocidade de ataque +10%.
Ao derrotar monstros com ataques físicos, regenera 100 de HP e 10 de SP.
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Ao aprender [Erva Daninha] nv.10:
Precisão perfeita +15.
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A cada nível de [Catalisador Alquímico]:
Dano físico contra todos os Tamanhos +2%.
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Conjunto
[Delírio]
Bioquímicos e evoluções:
A cada nível de base, HP máx. +50.
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Tipo: Acessório
DEF: 0 DEFM: 0
Peso: 1
Nível necessário: 100
Classes: Todas

STR +7
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Damage serangan fisik ke semua type monster +2%
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Per 8 base level:
Damage dari skill "Cart Cannon & Cart Tornado" +1%
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Jika skill "Geneticist Cart Boost" mencapai Lv 5:
ASPD +2%
MaxHP +3%
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Jika skill "Crazy Vines" mencapai Lv 10:
Setiap kali berhasil mengalahkan monster, Recover 3 SP
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Jika skill "Fire Expansion" mencapai Lv 5:
Damage serangan fisik ke semua size monster +2%
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Set Bonus
Paracelsus Glove [1]
Randgris Miracle (Acc Right)

Saat aksesoris dipakai dibagian kanan:
Damage serangan fisik ke semua type monster +3%

Per 4 base level:
Damage dari skill "Cart Tornado" +1%

Jika skill "Geneticist Cart Boost" mencapai Lv 5:
ASPD +3%
MaxHP +4%

Jika skill "Fire Expansion" mencapai Lv 5:
Damage serangan fisik ke semua size monster +3%
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Set Bonus
Paracelsus Glove [1]
Randgris Miracle (Acc Left)

Saat aksesoris dipakai dibagian kiri:
Damage serangan fisik ke semua type monster +3%

Per 4 base level:
Damage dari skill "Cart Cannon" +1%

Jika skill "Geneticist Cart Boost" mencapai Lv 5:
ASPD +3%
MaxHP +4%

Jika skill "Fire Expansion" mencapai Lv 5:
Damage serangan fisik ke semua size monster +3%
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Jenis: Aksesoris
Berat: 10
Syarat Lv: 100
Job: All Job

A glove worn by a great alchemist who was not only good at medicine and science, but also magic.

LUK + 7.

Physical damage against all class enemies + 10%.

Increase damage of Cart Tornado by 2% per 3 base level.
When Cart Boost skill level 5,
increases ASPD by 10%.
Recovers HP 100, SP 10 when enemy
is killed using a physical attack.
When Crazy Vines skill level 10,
increases accuracy by 15%.
Increase damage to small, medium, and large monsters
by 2% per 1 skill level of Fire Expansion learned.

SET BONUS
Bear's Power
When a Genetic is equipped with Bear's Power,
increase chance to cast Bear's Power,
MaxHP + 50 per 1 base level.

Type : Accessory Defense : 0
Weight : 1
Required level : 100
Class : All

A glove that belonged to a great alchemist, skilled not only in medicine and science, but also in magic.

Physical damage inflicted on all class enemies +10%.

Cart Tornado damage +2% for every 3 Base Levels.
If Cart Tornado LV is 5, ASPD increases (Attack Delay -5%).
Restores 100 HP and 10 SP to the user when a monster is killed by a physical attack.
If Crazy Vines LV is 10, Perfect Hit +15%.
Damage inflicted on all size enemies +2% for every Fire Expansion LV.

[If equipped with Bear's Power by Genetic]
Increases the chance to activate Bear's Power,
Max HP +50 for every Base Level.
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Class: Accessory
Defense: 0
Weight: 1
Required Level: 100
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bStr,7;
bonus bAtkRate,10;
bonus2 bSkillAtk,"GN_CARTCANNON",(BaseLevel/2);
bonus2 bSkillAtk,"GN_CART_TORNADO",(BaseLevel/2);
if (getskilllv("GN_CARTBOOST") == 5) {
   bonus bAspdRate,15;
   bonus bMaxHPrate,15;
}
if (getskilllv("GN_CRAZYWEED") == 10)
   bonus bSPDrainValue,3;
if (getskilllv("GN_FIRE_EXPANSION") == 5)
   bonus2 bAddSize,Size_All,10;
Script References
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bSPDrainValue Item Bonus
bSPDrainValue
Signature:
bonus bSPDrainValue,n;
Description:
Heals +n SP with a normal attack
bAddSize Item Bonus
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified