Item Details

Glittering Cat Choker [1] ( Glittering_Cat_Choker )

ID 490149 Glittering Cat Choker [1]
Glittering Cat Choker [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Right_Accessory + Left_Accessory
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Envolver o pescoço com essa fofura é o novo ápice da boa moda. Dourado então, fica quase impossível resistir. Não dá pra parcelar, mas pode pagar em novelos de lã.
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INT +7.
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Dano mágico contra todos os Tamanhos +10%.
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A cada 5 níveis de base:
Dano de [Lança Gateira] e [Meteoros de Nepeta] +1%.
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Ao aprender [Invocação da Selva] nv.1:
DEF +300. DEFM +50.
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Ao aprender [Despertar] nv.5:
Velocidade de ataque +15%.
Ao derrotar monstros com ataques mágicos, regenera 100 de HP e 10 de SP.
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Ao aprender [Mato de Gato] nv.5:
Pós-conjuração -30%.
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Ao aprender [Balaio de Gato] nv.5:
Dano mágico de propriedade Fogo, Fantasma e Neutro +10%.
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Tipo: Acessório
DEF: 0 DEFM: 15
Peso: 10
Nível necessário: 100
Classes: Todas

Magic Damage ke All size monster +7%
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Per 10 Base Level,
Damage dari skill "CN Meteor" +1%
Damage dari skill "SV Stem Spear" +1%
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Jika skill "Spirit of Land" level 1,
Magic Damage element Fire, Ghost, dan Neutral +7%
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Jika skill "Chattering" level 5,
ASPD +15%
Variable Cast Time -10%
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Jika skill "Nyang Grass" level 5,
After Cast-Delay -10%
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Jika skill "Meow Meow" level 5,
Cooldown dari skill "CN Meteor" -1 detik
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Jenis : Equipment
Posisi : Accessory
Def : 0
Berat : 10
Syarat Lv : 100
Job : Summoner

The latest fashion to pay attention to this year, which is a popular brand in the kingdom of Rune Midgard.

INT + 7.

Increase magic damage to all size monsters by 10%.
Increase damage of Catnip Meteor and Silvervine Stem Spear by 1% per 5 Baselv.
When Spirit of Land lv1, Def + 300 , Mdef + 50.
When Chattering lv5, increase attack speed by 15%, recovers HP + 100 , SP + 10 when killing a monster using a magic skill.
When Nyang Grass lv5, reduce after cast delay by 30%.
When Meow Meow lv5, increase damage of Fire, Ghost, Neutral magic damage by 10%.

When equipped by Summoner with Release of Magic, ignores magical defense of all race by 100%.

Type : Accessory Defense : 0
Weight : 10
Required Level : 100
Class : All

One of the most popular new products in the world of Rune Midgard fashion.
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Magic damage inflicted on all size enemies +10%.

[For every 7 Base Levels]
[SV Stem Spear] and [CN Meteor] damage +1%.

[If [Earth Property Spirit] LV is 1]
DEF +100, MDEF +50.

[If [Chattering] LV is 5]
ASPD increases (Attack Delay -15%), restores 20 SP, 100 HP to the user when a monster is killed by a magic attack.

[If [Nyang Grass] LV is 5]
Cast Delay -10%.

[If [Meow Meow] LV is 5]
Neutral, Ghost and Fire property magic damage +10%.
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Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Jobs: Doram Summoner

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@a = (getskilllv("SU_SV_STEMSPEAR")+getskilllv("SU_SV_ROOTTWIST")+getskilllv("SU_CN_METEOR")+getskilllv("SU_CN_POWDERING")+getskilllv("SU_CHATTERING")+getskilllv("SU_MEOWMEOW")+getskilllv("SU_NYANGGRASS"));
bonus bMdef,15;
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",BaseLevel/7;
if (getskilllv("SU_SPIRITOFLAND") == 1) {
   bonus2 bSkillAtk,"SU_SV_STEMSPEAR",.@a;
   bonus bMdef,.@a;
}
if (getskilllv("SU_CHATTERING") == 5) {
   bonus bMaxHPrate,15;
   bonus bMagicHPGainValue,100;
   bonus bMagicSPGainValue,10;
}
if (getskilllv("SU_NYANGGRASS") == 5) {
   bonus2 bSkillUseSP,"SU_SV_STEMSPEAR",10;
   bonus2 bResEff,Eff_Stun,5000;
}
if (getskilllv("SU_MEOWMEOW") == 5) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Ghost,10;
}
Script References
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bMagicAddSize Item Bonus
bMagicAddSize
Signature:
bonus2 bMagicAddSize,s,x;
Description:
+x% magical damage against size s
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMagicHPGainValue Item Bonus
bMagicHPGainValue
Signature:
bonus bMagicHPGainValue,n;
Description:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue Item Bonus
bMagicSPGainValue
Signature:
bonus bMagicSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a magical attack
bSkillUseSP Item Bonus
bSkillUseSP
Signature:
bonus2 bSkillUseSP,sk,n;
Description:
Decreases SP consumption of skill sk by n
bResEff Item Bonus
bResEff
Signature:
bonus2 bResEff,eff,n;
Description:
Adds a n/100% tolerance to status eff
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified