Item Details

Record of Swordsman [1] ( Record_Swordsman_TH )

ID 490221 Record of Swordsman [1]
Record of Swordsman [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Right_Accessory + Left_Accessory
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

ATK +5%
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ATK +15 per 2 tingkat level skill "Bash".
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Set Bonus
Record of Swordsman [1]
Old Rune Circlet [1]

Damage serangan fisik jarak jauh +15%.
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Set Bonus
Record of Swordsman [1]
Old Casket of Protection [1]

Mengurangi Cooldown skill "Earth Drive" sebesar 2.2 detik.
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Jenis: Aksesoris
Def: 0
Posisi: Aksesoris
Berat: 10
Syarat Lv: 100
Job: Semua Job

ATK +5%.
For every 2 levels of Bash, ATK +15.
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Set Bonus
Old Rune Circlet
Record of Swordman

Long-range physical damage +15%.
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Set Bonus
Old Casket of Protection
Record of Swordman

Earth Drive cooldown is reduced by 2.2 seconds.
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Class : Accessory
Defense : 0
Weight : 10
Required level : 100
Jobs : 3rd Swordman Class

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bAtkRate,5;
bonus bBaseAtk,15*(getskilllv("SM_BASH")/2);
Script References
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified